In this world, adventurers come in pairs.
There's the seeker: the battle unit. He is in charge of offense, defense, hunting, scouting, and virtually any outdoor acivity you think of.
On the other hand is the keeper: the care unit. She is in charge of making sure the seeker is alive and well. Heals, buffs, crafting, enchantments, and virtually any indoor activity you think of.
Combined, surviving in the wild becomes fun enough to be called an adventure.
But Clest is alone-- the odd one out. She is the only seeker there is that is a woman. What kind of place exactly, does the world offer her?
-----
I will be posting this into Royal Road as well under the penname: Vandalier.
This is a game development idea I had for a Text-based RPG.
Liz is an unclaimed kid with no family and no idea of who she is.
Her only home is Camp Half-Blood
When Camp is at risk of being in the middle of a war because of the Gods that don't care about her, she will not sit back and watch as it happens.
WARNING! ‼️
Violence-Curses-Deaths-mentions of suic!des-suic!des attempts