The Virtual War (Discontinued)

The Virtual War (Discontinued)

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WpMetadataReadComplete Tue, Jun 20, 201755m
When technology advances, so does violence. The newest gaming head system is all the craze in 20XX. But when criminals get their hands on it, virtual worlds collide and produces an "all out battle" Follow 24 year old Luna and her friends on an epic pixel adventure, full of complications and unexpected visitors. Authors Note: The story contains YouTubers, such as Markiplier and Tobuscus, so some of the references made, may not make any sense. Also some major games are mentioned, so if you don't know them, do some research! This is a simple read with lots of description and this is my first writing so I hope it meets your expectations. But with all that said... Enter the virtual world -Miriam L.
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tobuscus
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---HIGHEST RANKING #17 IN FANTASY--- At the official release of the first-ever fully immersive Virtual Reality, an unnamed cyber-terrorist has hacked into the main software of the game. Players are not able to log out and return to reality, and are stuck within the fantasy fighting game. With no way to warn the outside world and no way to escape, 100 thousand players are to meet the cyber-terrorist's quota by beating the entire game. Not only must they kill millions of monsters and thousands of bosses, but they must slay all of the 30 demigods and the 12 literal god-like raid bosses. Upon that, there is no respawning. Death crosses both realms of the game and reality. Follow the journey of Ben Even, his friends, and thousands of other players as they form and strengthen friendships, display the full extent of the human spirit, and realize the importance of hope while Even battles his demons from the past, guilt of the present, and anxiety for the future. RATED TEEN Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language. All images not belonging to me or not edited by me are protected by the Fair Use Act

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