The Fifth Age

The Fifth Age

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WpMetadataNoticeLast published Sat, May 2, 2015
It's been long since the deaths of the mighty seven. The stories of Percy Jackson were past down through the generations. Of course the gods were still mingling with the mortals, creating more mini-demigods to save Olympus (but more of to run errands, "grab this", "kill that"). Camp Jupiter and Camp Half-Blood got along well, having a yearly celebration on the day the two camps avoided a bloody civil war between them. The day Gaea went into permanent slumber. There hadn't been any more Great Prophecies issued, and all was calm. But this being the Greek gods we are talking about, the peace didn't last long. When a young demigod finds the Trivia's Stone near Camp Half-Blood it triggered a new Great Prophecy. The paint splattered decomposing body of the Oracle had spat out some vague nonsense about a new age, the Chaos Age. Follow Raven Young as she and her companions travel, slay monsters, summon old heroes, and solve the mystery behind the Chaos Age.
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I said I wouldn't post this, but here we are. (Updated summary) Percy Jackson has gone missing. Olympus has closed. Great, time for a new quest. Rachel's Prophecy of Eight has begun after three new demigods have been picked up across the country. The new campers, and a slightly less newer one, must go on a quest to rescue the queen of the heavens. When they return, they realize their issue is bigger than they thought. They must go to the newly discovered Roman camp, pick up three other demigods, begin the quest to Rome, lose some team members in Tartaurs, close the Doors of Death, and inevitably wake Gaea. Sounds fun, right? Wrong. The diety Apate seems to want things to go her way. In doing so, pain is multiplied, and Livana is forced into her suffering. (Story cover by myself)

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