When 17 year old Amara Wrenwood and her two best friends, Xavier and Charlotte, attend the QC lantern festival, they expect a night of fun and laughter. But after a sudden altercation, they emerge from hiding to find the city eerily deserted. The streets are empty, the air is heavy with tension, and a mysterious holographic screen flashes an ominous message, directing them to join a deadly game.
Trapped in a parallel version of Manila, Amara and her friends discover a horrifying truth, they must participate in life or death challenges to extend their survival, marked by visas that count down to their execution. With every game, they face not only the brutal mechanics designed to exploit their fears and weaknesses but also the moral dilemmas of trust, betrayal, and sacrifice.
As alliances form and secrets unravel, Amara is forced to rely on her quick thinking and gaming instincts to protect her friends. But in a world where survival often means choosing yourself over others, can she hold onto her humanity or will the cost of staying alive strip away everything she holds dear?
With time running out, each decision is a gamble. Each step forward is a test of courage. And each wrong move could be their last.
Seventh Sense (Erityian Tribes, #2) | Published under Pop Fiction
68 parts Complete
68 parts
Complete
𝗘𝗿𝗶𝘁𝘆𝗶𝗮𝗻 𝗧𝗿𝗶𝗯𝗲𝘀 𝗦𝗲𝗿𝗶𝗲𝘀, 𝗕𝗼𝗼𝗸 #𝟮 || As the next head of the Shinigami tribe, Rielle was given a mission to infiltrate their archenemy's base, Tantei High, in search of any information about the legendary seventh sense. Her animosity toward the Senshins made it hard for her to get closer to her goal, and worse, Hideo, the heir to the Senshin's tribe seat of power, had already deemed Rielle suspicious.
But as she spent more time with the Senshins, she had began questioning the beliefs and principles she had adhered to for a long time. Trapped between her responsibility as an heir, and her personal feelings, Rielle must choose the side she'd stay with.