"Stay. Please.. just stay for awhile."
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Cyberwall is a decayed rain soaked city beneath the neon lit, a stark contrast between a gleaming structures of the elite Astrovale. The streets are filled with people struggling to survive in the aftermath of NeoPoInT Ascendancy's failed Synth project, a constant reminder of the catastrophic failures of an unfamiliar technology.
Malfunctioning creations wreaked a never-ending havoc.
Jiro Akao is a product of tragedy.
His life was shattered by the Synth's attack. Haunted with the memory, torn apart by the very corporation who perhaps believe their action leads to a new dawn. Jiro has grown fierce, unpredictable force in Cyberwall, driven by his hatred for the corporation. As the city's most dangerous resident, he is feared by many and respected by few.
Not until Ash FS7 steps into the midst of chaos.
A humanoid created by NeoPoInT itself, stands as a rare glimmer of hope, sent to protect the city from further destruction whereas to NeoPoInT, he represents the embodiment of a perfect creation, a reflection of their belief in redemption and the promise of their future. Designed with no sense of emotions, Ash begins to notice an unfamiliar pull towards what is beyond.
Through one another, they begin to find the missing pieces of a forgotten and unknown puzzle.
[TRIGGER WARNING: BLOOD, SELF-HARM, GRATUITOUS VIOLENCE, MENTAL ILLNESS, SUICIDE]
• STORY AND ILLUSTRATIONS BY ME
A young woman must compete in a deadly televised competition, Grimm Games, to ensure her twin sister survives.
Season 1 of Grimm Games
*****
When twenty-year-old social activist Kam Wendall discovers her name among the contestants of the deadly television competition Grimm Games, she's stunned to realize her estranged twin sister, Millie, has stolen her identity to compete.
Determined to save her sister, Kam enters the contest. At a secret and isolated location, they compete against others through nightmarish sets, perilous escape rooms, and sinister puzzles, and must outsmart the sadistic Grimm entities stalking them.
Amidst the twisted challenges, can Kam and Millie rebuild their fractured trust all while evading the diabolical forces at play? And would even that be enough to help them survive the Grimm Games and emerge victorious?
***
"Oh, I understand." I didn't blink as I spoke. "But the only way I'm ever stepping foot inside your set is if you force me."
"Our contestants are volunteers," Ms. Holle went on. "We've always run the games that way and forever will. We're not accustomed to forcing anyone to partake, and that opportunity will be extended to you too."