Simple Games, Harder Lives

Simple Games, Harder Lives

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WpMetadataReadOngoing1h 54m
WpMetadataNoticeLast published Sat, Apr 4, 2026
For all his life, Micah Wheeler loved Solas. It was a card game like no other, having replaced sterile boards of fabric and the realm of imagination with sleek glass and holograms that made fantasies reality. The game was magnetic, hypnotic, and had brought many into its thrall in its short lifespan. Micah was happy to be one of those many, letting the world fade away as he and his friends indulged in their cards, but was it all truly worth it when life seemed to crumble around him? What kind of hold did the game have on other people, and what did it say about them when all the flash and spectacle had ceased? Rulebook 1. Each player is given three Hero cards, which will serve as their combatants to defeat their opponent. Each Hero has a number known as Powerpoints attached to them to overpower weaker opponents. Defeated Heroes are sent to the Discard pile until a player rotates through the rest of their Hero cards. 2. Each Player also has three Magic and several Treasure cards that can aid in increasing their Hero card's power. Magic Cards can be used once before being discarded, whereas Treasures will stay on the field until the game ends. 3. The game is separated into two categories of play: a Single-Phase and a Double-Phase. A Single-Phase game limits the players to three Magics and no Treasure Cards. Double-Phase games offer unlimited Magic Cards as well as the aforementioned Treasures. 4. The first player to gain three victories is declared the winner.
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