Magnus Wolfe is a man who always wins. A ruthless mastermind with an empire built on strategy and control, he commands loyalty, power, and-most importantly-results.
At his side stand his two most trusted (and questionable) allies:
• Iris, an overly enthusiastic wildcard who showers Magnus with endless praise (and definitely does not have feelings for him).
• Ren, the resident hacker and designated disaster witness, who suffers through their ridiculous dynamic while providing excellent commentary.
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For years, their team has run like a well-oiled machine of calculated chaos-missions executed with precision, enemies outmaneuvered, and headquarters filled with constant bickering and occasional flying objects.
But when Magnus finally realizes that Iris's admiration might not just be admiration, things begin to shift. And Iris-who once thrived in Magnus's orbit-suddenly finds herself questioning if she's been playing a game she never had control over.
Now, in between high-stakes missions, absurd poetry about Magnus's "greatness," and Ren's growing collection of blackmail material, they're faced with a challenge they can't scheme their way out of:
What happens when the teasing stops being a game?
And worse-what happens if they can't stop?
after a prank gone terribly wrong, hayden jones is sent across country to caldwell academy, a school for the bitchy, the dangerous and the rebellious.
and if that wasn't bad enough, it becomes much worse when hayden is accidentally put in the male dormitory, landing her in a room with the school's notorious heartbreaker, chase everett.
[not edited...like at all]