Story cover for The Kill Code by Raininghours
The Kill Code
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    Reads 16
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    Parts 6
  • WpHistory
    Time 27m
  • WpView
    Reads 16
  • WpVote
    Votes 0
  • WpPart
    Parts 6
  • WpHistory
    Time 27m
Ongoing, First published Feb 18
The city shifts. The walls close in. The Game never stops.

Sage wakes up in a ruined metropolis with no memory of how he got there. The streets twist and rearrange themselves, trapping him in an ever-changing maze. The few survivors left call it "the Game"-a deadly experiment where the rules are unknown, and the only way to stay alive is to keep moving.

Mechanical creatures stalk the alleys. The guards are always watching. And whispers spread of something worse lurking in the shadows-something no one has ever seen and lived to describe.

Thrown into a fragile alliance with strangers who trust no one, Sage must uncover the truth behind the Game before it consumes him. But the deeper he goes, the more he realizes that escape may not be the end-it may just be the beginning.
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Escaping Elysia by jessicarvasko
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A dystopian young adult novel involving romance, secret experiments on human subjects, and a group of teenagers' will to survive. Reader Comments: "I'm gonna gush about your book real quick...all the technology has a purpose and is beautifully explained so I can picture it in my mind...the whole concept of the book is completely original...*moment of silence for your beautiful arch of character development* everything your characters do is strictly them but they develop enough to show more about themselves without you straight up telling the reader about them" -Vairl9023 "Ahh!!! This is so good!! I will be anxiously awaiting the next Chapter!!" -CrystalBagot "Brilliant...ohh, this is very catchy, good work" -IndeeMaynard "I love this so far" -BrianneMorris "You've done a great job at creating a mysterious mood" -poisonedpen *** All Evita Creedy, 17, wants is to finish her degree and be accepted for a prestigious job with the city's Department of Energy. On the way to take her placement test she sees a man take a gun out of his bag. Panicked, she reaches into her purse for her phone to call 911. Instead she takes out a gun. She doesn't know where it came from or how it got there, but when the man turns his gun on her she shoots him. It would be easy for Evita to forget about where the gun came from and let her life return to normal, but its mysterious appearance won't stop nagging at her. When Evita starts asking questions Evelyn Sheer, the head of the city's Department of Energy, takes her captive and places her in a secret, underground research facility. Evelyn Sheer and the researchers are trying to create a genetic modification that enables humans to photosynthesize. Once in the facility, Evita is tagged as a test subject and loses all say over what happens to her body. She has to escape. By the time she comes up with a plan there is only one problem. Evita isn't ready to leave.
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The Wanderer

10 parts Ongoing

Lost and without memory. That is how our protagonist awakens. Where was he? How did he end up there? Why was there no one like him? Why couldn't he remember anything? These were just some of the many questions that arose in the mind of the man who did not even know his own name. And so, he began a desperate search for a way out of that enigmatic place. But his mission would be anything but easy. Amid strange beings, talking birds, and a fate guided by a coin, he discovers the existence of an old sage-the only one who can help him find his way back. The wanderer would have to endure many trials to rediscover himself. Was there a final destination?