Blood and Lead

Blood and Lead

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WpMetadataNoticeLast published Sun, Jul 20, 2025
'They pay in blood, I pay in lead.' Therv dust runs the world and the Mid Sea cartels run Therv. The Great Five Cartels are locked in an eternal stalement, where none is strong enough to wipe the rest out. But soon a massive shift in the balance of power is made, and the Great Five Cartels arm themselves and plunge the archipelago into a bloody war. From across the sea, Nehadon watches in horror as the great clans and houses of Ashae tear the Sultanate apart in a bloody war of succession. He then watches in bewilderment when they put into power an incompetent pencil pusher bureaucrat as Sultan. He watches in dread as the Radagan Horde continue to amass strength and numbers threaten their borders. He watches in disbelief as his new sultan instead chooses to wage a useless war against their allies. He watches with great interest the growing wealth of the cartels and it becomes all too clear to him what he must do. In order to save his nation from the horde, he must seize the wealth of the Mid Sea and use it to overthrow the Sultan. From the City of Montez, Laia Carmina is left broken, disfigured and widowed by the chaos of the drug war. Thrown from her pedastal and robbed of her inheritance, all seemed lost for her. But soon she comes into a power that not many in the Mid Sea possess, and she then embarks on a journey to claim what was stolen from her. From the Mid Sea, hails a tale of war and tumult. A tale of drugs and fortune. A tale of vengeance and resentment. A tale of ambition and valour. A tale of men and women that have been plunged into a world they never knew of nor learned to live in. And if they were to survive in said world, it is up to them to turn the tale into one of Blood and Lead.
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drugcartel
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My dear warm-hearted reader, Are you ready for the adventure of a lifetime!? All you need is a drop of courage, and the adrenaline will get you right in the middle of this adventure. In my story, no one feels SAFE, and life has a single purpose: SURVIVAL! The beginning reveals a titanic fight between two kings of nature - the King of the Dry Land and the King of the Seas. One fights in order to cross the seas and augment his territories, the other one want his turbid waters to invade the land. And because they are equally powerful, the line of war is almost always at the shore. A balance that prevents their advancement on the enemy territory. Until one day when the "Legend of the Four Sons" disrupts this balance, and the Kingdom of the Seas invades mercilessly the Kingdom of the Dry Land, breaking it into a number of islands; over time, only four pieces of land are left amidst the seas; on them - four port-towns: Isbynorr, Narzomand, Salgornu, and Zendovir. On the other hand, the Kingdom of the Dry Land sends its explorers to cross the endless seas in search of other territories. Even so, nature seems to be unfair; it has some gifts for some and almost nothing for others... Everything is an adventure, and each event, each character will enchant your eyes. They hope to survive! Do you have any HOPE for something GREAT? Do you feel SAFE? You can answer these questions on your own! QUENCH your curiosity RIGHT NOW! Arrrrrrrgh!

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