Divinity: Here Be Dragons

Divinity: Here Be Dragons

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"Predators roam the wilds beyond civilizations struggling to survive a primordial age during a time of great upheaval. Empires clash against one another, enemies plot treachery by candlelight, and dragons slumber in distant lands. A prophesy warns of the return of Ouroboros the Tyrant filling each of the races with dread of what is to come. Turmoil sweeps across the many nations forging legend out of the growing chaos. Insurrections simmer amidst old hatreds bubbling up in the cauldron of fear spreading across the lands of Leviathia. Tales of fire and blood during an age when a Slayer shall arrive who will lead Levantia to their liberation. A black winged warrior who alone can slay the great tyrant who rules over all the dragons. This warrior is destined to end millennia's old cycle of destruction. Some fear this prophesy, others rely on it, but none know the truth of what is to come. Does salvation lies on the edge of this warriors sword or is the Slayer an omen heralding darker times to come if the dragons are defeated. Time is the greatest of warriors, and ages like dragons do not fall away without blood, tears, and sacrifice."
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#926
highfantasy
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Power has a price. No Half Bloods know this better than the Lifs and Lifthrasirs, possessing the power of Yggdrasil itself, able to manipulate the dimensions of Life and Death throughout all 9 Realms. The price? These Heroes outlive all Mortals, their only choice for happiness is to curse their beloved with a "Blessed Apple" derived from the famed immortal apples Iduna guards, trapping their loved ones in a land where they are never able to leave while the Heroes barely age over the millennia they spend adventuring among the 9 Realms. As if that isn't cruel enough, Odin revealed a terrible Prophecy - Ragnarok, the final battle of all Mortal, Ethereal and Incorporeal beings where the Cycle of Immortality itself will end, killing beings who have never died with a Lif and Lifthrasir playing pivotal roles in those events. The Patrons of Old established the Accords - a treaty setting terms for all future Lifs and Lifthrasirs. Forced to train as Warriors and sacrifice their freedom, they serve under the Guardians, the council of members from all 9 Realms who designate missions so that their powers are shared equally, an agreement that has kept the peace for almost a million years but, as Odin himself revealed, all things come to an end. Nothing spells disaster like the Blazing Spear of Blood, created by Ymir from the root of Yggdrasil connected to Hel, capable of devouring anything with its cursed flames. Stolen by Xerxes the Red King, it has been stored in Ubhal Òir under the Lifs for millions of years, much to the chagrin of the Jotuns who now act as if it never existed. But it isn't forgotten. Someone is desperate to steal it and Comharrachadh Beatha is the perfect opportunity as most of the Guardians are on vacation enjoying the Tournament of Heroes where the Realms best Warriors come together on peaceful terms to battle each other. Treachery runs thick behind the celebrations as evil looks for an opportunity to rule again.

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