The Seven Sins And The One Vertue

The Seven Sins And The One Vertue

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WpMetadataReadMatureOngoing55m
WpMetadataNoticeLast published Sat, Jun 21, 2025
In a city where death is a familiar presence, a string of gruesome murders sparks Emilia's intuition that something sinister is at play. As she delves deeper into the investigations, she's drawn into a cat-and-mouse game with Azazel, a demon master of manipulation who lurks in the shadows. As their paths intersect, the darkness surrounding Emilia tests her pursuit of justice. But as the game intensifies, one question lingers: Will the cat become the mouse?
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Bathsheba is on the hunt. As a witch's familiar, Bathsheba has duties to fulfill. The most sacred of these is the protection of her companion. While Bathsheba was cat napping in the sun her owner, Emilia, vanished. Bathsheba looked in all of the usual places. She checked the bedroom, the sun room, the laboratory. Emilia was simply gone. She waited for her to return all day and when she did not come home the following morning, Bathsheba knew that something was very, very wrong. So, she set out on a search of the city in hopes of finding her owner. Bathsheba looked in every nook and cranny that a cat could reach without even a sniff or a sign of where Emilia went. Just as she is about to give up, she happens upon a place that smells so strongly of magic that it calls out to her. It is a charming little shop tucked into an unlikely spot between two skyscrapers in the middle of downtown. Traveling up the path to the front door will lead Bathsheba on an adventure that will take her through the city and introduce her to Rhiannon, a newly minted witch, who has only just learned what she can do and has no ability to control it. Deciding to join forces, the two of them hunt for Emilia together. Along the way, they will overcome challenges not meant for a 16 year old girl and a cat to endure but what they will find in their search is pure magic.

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