The Sword of Arram

The Sword of Arram

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WpMetadataNoticeLast published Sat, Mar 29, 2025
Kian never felt like he belonged-but the thought of stepping beyond his quiet, ordinary life terrified him even more. That is, until an unexpected event thrusts him into Trissolis-a realm of magic, danger, and long-buried secrets. To find his way back home, Kian must rely on an unlikely group: a fearless guide with secrets of her own, and two bumbling yet loyal companions whose help often causes more chaos than calm. Together, they'll face treacherous landscapes, shadowy enemies, and the truth about a legendary sword-an ancient relic tied to a destiny far greater than Kian ever imagined. But as the weight of an ancient conflict begins to close in, Kian must summon a courage he never knew he had. What begins as a quest for home becomes a test of trust, sacrifice, and the awakening of a force that could reshape worlds-and the fate of everyone within them.
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What happens when narration becomes magic and monsters become stories? When meaning crumbles beneath the whispers of tales, and certainties drown in the din of words, truth wears a thousand faces at the windows of night. Survive. When the untold fades, and the unseen is lost. Endure. As kingdoms fall and life ebbs away, as souls awaken only to cage themselves within the lines of pages. Fight. For what remains is a silent longing to wake again, upon the shores of a dream unborn. ------------------------------------------------------------ A multi-character fantasy tale set in a world that has forgotten how to define itself, where eras chase one another in confusion. Knights confront the unknown, detectives battle dragons, and vampires raise dogs. The stars are wrathful, the kingdoms have fallen, and magic stands stripped bare. ---------------------------------------------------------------- For those who do not like indirect suggestion: A cruel, innovative magic system A dark fantasy that blends classic fantasy, horror, and the supernatural. Long story and slow build (although you can judge it in the second chapter) Multiple characters and a big world Exploiting (inspiration from) myths, epics and legends in worldbuilding Legends from all over the world: Europe, Africa, America, Middle East, Australia, Asia, Ireland etc. Mystery, investigation, and the need to analyze, focus, and use your knowledge and abilities to reach conclusions and form your opinion before the characters do (you are part of the investigation, not just the characters) Warning: "Contains graphic violence" "Not suitable for children"

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