Side Quests and Bad Ideas

Side Quests and Bad Ideas

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WpMetadataNoticeÚltima publicación dom, ago 24, 2025
Portals open to anywhere. For the right adventurers, that means fortune, fame, maybe a statue in their honor. For Nym and her crew? It usually means trouble. Their home is Airamar, where mercenaries, mages, and misfits gather between jobs. And when the 'Tavern at the End of the World' lights up with a new portal, someone's always just reckless enough to step through. This time? It's them. --------------------------------------------------------------------- Portal 1 : Veradin A city of sand, steel, and cheers loud enough to shake the sky. In Veradin, champions win more than gold-they win the right to rule. The arena is the heart of it all. Races, battles, showdowns designed to keep the crowds roaring and the city spinning. Nym and her crew came for a good fight and maybe some coin. But Veradin doesn't do "simple." Out here, glory isn't given. It's fought for.
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Aya Florence is a defiant girl who enjoys breaking the social norms for girls living in 1800s England. Jay Binford is a shy and quiet thief who lives in a world called Elora which is ruled by a horribly corrupt Queen. But when they each get ahold of a copy of a very powerful and magical book, only strong magic and a certain untrustworthy girl can bring them together. Aya arrives in Jay's world, and she is soon caught up in a tangled web of family secrets, sisterly hatred, and unfair death. With the help of the mysterious portal maker Solona Xay and the peculiar Book of Worlds, can Aya and Jay sort out the problems and somehow find a way to belong between two worlds? Warning: I wrote this story when I was younger, so it's pretty short and some parts might not make sense, but bear with me... Hopefully someone will like it *completed*

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