The Hall of Ivory

The Hall of Ivory

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WpMetadataReadOngoing7h 48m
WpMetadataNoticeLast published Fri, Aug 8, 2025
The lonely adventurer, the godslayer of Thales; Turren was known by many names across his journeys. From one kingdom to the other, he walked across a desolate land that once was home to a lush civilisation of plenty. He ventured alone, commissioned for himself, that was, until he meets three friends of old on a quest to rescue their once companion imprisoned in a world beyond their reach. For Turren it becomes just another commission, one that concern no bond, but for the three friends in his company: Ellie, Mauk and Lyla, this quest with a ticking clock speaks dearer than life. A wonderous world, cities of nightmare; their walk takes them across a world of legends and stories, and the lonely adventurer, haunted by a fatal prophecy, is forced to confront his past. And in this unforgiving venture, birthed in a Hall of Ivory, only time will tell if this ragtag team of rogues would find strength in each other, or the same heartbreaks that once split them apart would lead them to their doom.
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In the world of Dragonfire, anything is possible. Flying, teleportation, invisibility, the ability to create a lightning storm on a whim...anything can be done. And anything can exist. Goblins, Orcs, Dragons, Dwarves, Kitsunes...there are countless races, and countless abilities. A world of fantasy in which anything is achievable. Or so it seems. After all, everything has a cost. And victory...victory is the most costing of all. Across the Black Sea, guarded by the Leviathan, there exists a large land separated into five territories. Celestia, Arvan, Ingres, Illicen, and Arumi. These five territories are named after those who control them. At least, that is how it used to be. From a distant land, the Snake Kingdom managed to bypass the Leviathan, and invade these five territories! Under the guidance of General Clauve, they crushed everyone in sight, until their only remaining opponent was Celestia. But they made a mistake, and Celestia capitalized. In a crushing defeat, the Snake Kingdom was bested after nearly 8 years of conflict. After the war ended, Albedo Aria, a soldier from Celestia, was promoted to the rank of General. But she didn't feel like a hero. Suffering from severe PTSD, this story follows her as she tries to overcome the nightmares of war, and move on from the terrible things she was forced to do. She was raised to be a soldier, and joined the war from the age of eleven. As a soldier of Celestia, she could never, and still cannot ever disobey any orders. When war calls, she must answer. Whether she is truly willing to or not. But after four years without conflict, surely things couldn't reach that state again? Or perhaps that isn't the case. After all, her dear cousin must deliver a letter to her. A letter telling her that the Snake Kingdom is on the rise in their very own land. A letter telling her that every sliver of happiness she has gained after the war ended will be lost. A letter telling her that she must return to war...

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