We Three Kings

We Three Kings

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An Edwardian high fantasy short story series where three thieves-turned-mercs seek their fortune - and escape from the consequences of their own actions. In a world of wyr, creatures, and high tea, Cicero, Tide, and Grin were raised in the Emerald Vine Syndicate to be the best thieves in Delmora. But they didn't sign up for that. With their independence more or less intact, the three brothers by bond are determined to make a go at this "honest living" thing. A pirate turned priest, gentleman illusionist, and giant bird-man/total foodie, this group of mercs might crash and burn, but not before they get their pay. *Never miss the boys actin' foolish or a new story, and find exclusive lore and stories by joining This Dear Old World's monthly newsletter: https://thisdearoldworld.substack.com/*
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What happens when narration becomes magic and monsters become stories? When meaning crumbles beneath the whispers of tales, and certainties drown in the din of words, truth wears a thousand faces at the windows of night. Survive. When the untold fades, and the unseen is lost. Endure. As kingdoms fall and life ebbs away, as souls awaken only to cage themselves within the lines of pages. Fight. For what remains is a silent longing to wake again, upon the shores of a dream unborn. ------------------------------------------------------------ A multi-character fantasy tale set in a world that has forgotten how to define itself, where eras chase one another in confusion. Knights confront the unknown, detectives battle dragons, and vampires raise dogs. The stars are wrathful, the kingdoms have fallen, and magic stands stripped bare. ---------------------------------------------------------------- For those who do not like indirect suggestion: A cruel, innovative magic system A dark fantasy that blends classic fantasy, horror, and the supernatural. Long story and slow build (although you can judge it in the second chapter) Multiple characters and a big world Exploiting (inspiration from) myths, epics and legends in worldbuilding Legends from all over the world: Europe, Africa, America, Middle East, Australia, Asia, Ireland etc. Mystery, investigation, and the need to analyze, focus, and use your knowledge and abilities to reach conclusions and form your opinion before the characters do (you are part of the investigation, not just the characters) Warning: "Contains graphic violence" "Not suitable for children"

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