Elioud: Harbingers

Elioud: Harbingers

  • WpView
    Reads 4
  • WpVote
    Votes 0
  • WpPart
    Parts 1
WpMetadataReadMatureOngoing15m
WpMetadataNoticeLast published Mon, Jun 16, 2025
In a world that seems slowly drained of its folktales and magic, a scattered few find a new calling under the banner of a Sire lord with closely kept past. As they claw open lost-memories of the land and their culture, how much will they offer to leave a world in a place they can say is better off; even if it means the return of ancient enemies and forgotten Gods.
All Rights Reserved
Join the largest storytelling communityGet personalized story recommendations, save your favourites to your library, and comment and vote to grow your community.
Illustration

You may also like

  • The Game Before the Fall
  • Drake of the Northwind
  • World Saga: A Vessel Unbound
  • An Odyssey Through Fire and Desire
  • Outland: Red Ledgers of a Demon Hunter
  • The Storm born son
  • Eternal War: Rise of the Darkborn
  • Dawn of Trogs

Ardent Friend has already witnessed the Fall. The cities of Earth torn apart and those that remain forced to hide in dungeons for safety. What started as a joyous merging of worlds ended in nightmares as Rift Walkers, the enemies of all life, ravaged all they could find. The bone white abominations picked the world apart and at the end of it all, Ardent dies failing to find the hope to turn things around. When his eyes open however, Ardent discovers he has been sent back to a time before the Fall. With a second chance, Ardent swears to make things right, to prepare the world before it becomes too late. To do that, he must become stronger and head back to the reality where everything began. Back to the time when the world of Areithia was all just a game.

More details
WpActionLinkContent Guidelines