The day before the crown, death always came.
Each of her brothers, destined to rule, died the night before their coronation. One by one, they fell-accidents, they said. Tragedies, they whispered. But Elizabeth knows better.
When she discovers a hidden cache of letters revealing the truth, Elizabeth is thrust into a deadly game of secrets, betrayal, and bloodlines. Now the last heir standing, she must uncover who's behind the murders before she becomes the next target.
The crown isn't just a symbol-it's a curse. And she's the only one left to break it.
A group of seven teenagers get stuck in an old and creepy house because of a kidnapper who forced them to come. The only way to get out of the house is to play the kidnapper's sick game. Each day they spend in that house, one of them will die. So at most, they will be trapped there for a week. But, there's a twist. One of the players is a Traitor and is working to help the kidnapper win.There are three ways for the players to win. If they escape before there are only two remaining, the players win. If they find and kill the Traitor, the players win. If they find the kidnapper, the players win. But if there are only two remaining players, the kidnapper wins. The Traitor cannot die, so the longer they are in the house, the closer they are to winning. But how long will that take? Who will be the first victim of this game?
*inspired mildly by among us* *I do not own any of the music or photos included with this book*