Years after high school, Kenma Kozume has become a wealthy and reclusive video game designer, known for creating immersive games that take the world by storm. His newest release, "Serve, Set, Spike!", is a hyper-realistic volleyball game inspired by his past and the people he once played alongside. When the game's promotion needs a strategic push, the company hires none other than Kuroo Tetsuro, now a charismatic sports promoter with deep ties to the volleyball world.
Forced into regular meetings and public events, the two who had drifted apart begin to reconnect through their shared passion for the sport. Between marketing pitches, late night testing sessions, and quiet moments reminiscing, old feelings resurface. As the game nears its global launch, Kenma and Kuroo find themselves wondering if this project was just business or fate giving them a second chance.
Kenma is suffering from social anxiety, and for a minute his mother helped him but after his dad died, his mother started to blame him.
Kuroo, the captain of the volleyball team, decides to get a new member, due to the loss of a member. He mistakenly, sees Kenma and a fellow member playing volleyball and decides on him.
But, Kenma doesn't want any type of attention..What happens when Kenma finally gives in, and trouble starts to show.
(Formerly known as Anxiety Free)