This is a homebrewed adventure for an airship campaign using the D&D rulebooks. I am only posting a few pages here just to see if people are interested in this story, as I hope to make it into an official campaign book that people can purchase at comic book shops, but it might be altered as not to use any copyrighted monsters unless permission is gained. For now, "[The Airship Adventure Campaign] is unofficial Fan Content permitted under the Fan Content Policy of The Wizards of the Coast for any D&D related content featured, such as copyrighted monsters and the use of their rulebooks to play it as an adventure, but the entire world and characters within are homebrewed. This adventure can support up to nine players, a DM, and a Co-DM, preferred to be 18+ years of age. It is also expected to run roughly two years in real time if only one average session of about four hours is played per week. Even if the full story is never released here, I might still share some of my favorite moments when I played this campaign as my character, share some fan-based content that will likely be altered from our original run of the campaign, and keep a running list of some of my overall best D&D experiences.
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