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GODMOD
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    Votes 12
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    Parts 10
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WpMetadataNoticeLast published Mon, Oct 13, 2025
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Fiction
Fantasy
You die in an alley and wake in Yuriath with a voice in your head that catalogs the world. With GodMod you can mold reality with your hands... but every creation demands a price, and some choices ignite wars that don't belong to humans. Power, consent, fate: what are you willing to shape? Roxas is reborn in a living, hostile land, guided by a Console that logs everything: wounds, legends, limits. His unique skill, GodMod, lets him bend matter and symbols, but every use eats at flesh and conscience. Among remembering forests, corrupt cities, and a mask that rules the Pit, he meets Zaltrak'xia, an Huïn born for the canopy, and learns that saving someone can be an ambiguous act. In the woods of OmniArborea, where trees remember your breath, Roxas learns that every creation is a confession, every weapon an ethical choice. He meets Zaltrak'xia, a Huïn marked by chains and flight, and understands that "saving" is never neutral. Further south, through smoke and wagers, the Pit and Lady Banco pull the threads of something that smell like revolution, marked with blood. GODMOD is dark, mythic fantasy with diegetic interfaces: no flashing HUD bars-only a mind archiving what it fears to forget. Quick mini-chapters, rotating voices, visceral action, "living" worldbuilding, and questions about power, consent, responsibility. If reality can be shaped, who decides when to stop?
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#311
psychology
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The cold nightmare, entrapping the bloodstarved hunters of Yharnam, all zealots and failures, fallen so far from their previous glory. The Hunters stuck here fight and fight, kill and kill, with only an endless and mindless bloodlust to spur them on. But in this grim and dark world of Yharnam, one man, with so many underlying vices and virtues of his own, believes it is his duty to reclaim the fractured city and end the endless nightmare. And Vaal, the slayer, the devil, the Good Hunter, will see it done. But as he traces his steps, as he approaches the climax of his desire, with the spirit of his dead mentor on his back, Vaal encounters a new obstacle, an obstacle that turns out to be more a blessing, than a curse. After everything, the torment of his fight through Yharnam, the one last thing that stands in his way... Is the famed and utterly deadly, Lady Maria of the Astral Clocktower. Rewritten and republished due to chapter glitch. First of a series. Act II description: With the nightmare over and dealt with, purged away by the combined forces of Vaal, Maria, and his not-so dead mentor, Gehrman, the duo of Vaal and Maria turn their attention to the next biggest threat to Yharnam, the Choir. Their ranks bolstered, Vaal and Maria face the choir at every turn, battle after battle, all to win the city of Yharnam, to protect it, to protect their homes. But along the way, as with any war, people get hurt, and Vaal is forced to deal with the same crippling emotion and fear from his past... Guilt, over the death of a friend, of family.

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