Generation D: The Killing Floor

Generation D: The Killing Floor

  • WpView
    Reads 116
  • WpVote
    Votes 7
  • WpPart
    Parts 3
WpMetadataReadMatureOngoing21m
WpMetadataNoticeLast published Mon, Feb 4, 2013
A homage to 'Battle Royale' and 'The Most Dangerous Game', a select group of 25 high schoolers are kidnapped in order to play a sadistic game of cat and mouse on a isolated island where only two winners may leave while also receiving a plethora of rewards including an extensive package of cash. After realizing the reality of the game, the victims must fight vigorously as they inhale a radiation type toxin that can kill some in a day and some in ten. Meanwhile, an elite group of adults bid on which child will die first, which child will kill first, which child will kill the most, and who will win only to realize the children are a lot tougher and smarter than they had anticipated. Desperate to be the last two, each character goes through a struggling hell killing friends, enemies, strangers, and family just to make it to the finish.
All Rights Reserved
Join the largest storytelling communityGet personalized story recommendations, save your favourites to your library, and comment and vote to grow your community.
Illustration

You may also like

  • THE WEREWOLF GAME : THE SIDE OF THE BEAST
  • Days On The Anarco Island
  • A hybrid wolf rejected. (Edited)
  • The Volleyball Girl and The Player?
  • fated mates......... warning this story is restricted and does contain sex scene
  • Second Chance At Life. Second Chance At Love.
  • The Ice Alpha
  • Apocalypse
  • Danganronpa Despair| Danganronpa Style Fanfic
  • I Know Who You Are

A group of fifth-grade students played the popular game "Werewolf" instead of completing their assigned English essay, which led to their capture by their English teacher. The teacher brought them to a detention classroom, where something mysterious occurred. Suddenly, the eleven students were transported to a remote location far from their hometown. There, they found themselves playing the same game of Werewolf in a strange building, unsure of how or why they ended up there. As night fell, the students realized that the Werewolf was among them, and they needed to find and defeat it before it killed them all. The stakes were high, and their curiosity turned to fear as they tried to survive until morning. Would the students be able to uncover the identity of the Werewolf and emerge victorious, or would the Werewolf be the last one standing in this deadly game? The outcome hung in the balance as the night wore on.

More details
WpActionLinkContent Guidelines