Planet Equinox - Games and Players - Part One

Planet Equinox - Games and Players - Part One

Season 1
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In an Unknown Corner of Infinite. In-Between Reality and Imagination. In-Between Logic and Absurdity. There is Equinox. Where Science and Magic coexist. Where everything from disagreements to all-out wars is resolved through Games - from cards, to knowledge tests, and combat. And anything can be wagered. All in accordance with the One and Only Godhead. The Titan, Noir Tet, and the Outlander, Ashara, travel across this planet in search of worthy opponents, skilled teammates, a place to call home, and whatever means to win.
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By 2422, humankind has achieved an ecotopian climate-positive future. There's zero conflict and zero waste throughout the whole world. But, when a young girl starts having mysterious visions of a walled city, it might signal the ancient return of something threatening this ideal. Can humans escape their nature, or will they return to their old patterns and behaviours? Zee, a quiet and industrious young girl, begins to have vivid dreams and visions of a walled city and a mysterious red book when she turns fifteen. She embarks on a dangerous training programme, meeting other teenagers from around the planet, navigating deep sea trenches, black holes, and a new romance whilst trying to uncover an ancient mystery surrounding quantum entanglement. Will she solve it to save her pet squid and the planet? When millions of Earth's populations left four hundred years ago seeking a new planet to colonise, it paved the way for Earth to stabilise and thrive. But what happened to those people? Why has there been no contact? Are the visions sent from the ancient humans who left planet Earth? Zee quickly learns that her newfound independence is not without its challenges. Some of which might not be from this planet.

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