Dushavenya Chronicles

Dushavenya Chronicles

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WpMetadataReadMatureOngoing1h 3m
WpMetadataNoticeLast published Fri, Sep 26, 2025
Dushavenya, the Haven of Souls, is a realm forged between gods and mortals-a world whose very purpose is to preserve the eternal flow of souls into Preispodnya, the labyrinthine underworld where the dead are judged and reborn. For centuries, its people have lived with war not as an exception, but as a rhythm of life. Just as winter returns each year, so too does conflict somewhere across its vast cities, cursed forests, and endless steppes. Peace is never more than a pause between storms. At the heart of this world stand the Strazhevnyks, long-lived guardians sworn to hunt twisted soul-monsters, bind the restless dead, and keep Dushavenya as a whole in order. Yet they are as fractured as the realm they defend. Their 12 divisions of the Strazhdivy fight not only against external threats but also against traitors within their own ranks, jealous nobles vying for supremacy, and the rebellious faction known as Razlom, who seek to tear down the order that has ruled for centuries. The story follows many voices across this war-torn land-captains bound by impossible duty, heirs of proud houses cursed by their own bloodlines, outcasts tempted by Razlom's promises, and young Strazhevnyks who must decide whether to uphold the laws of their ancestors or break them in pursuit of truth. Some wield divine Arkheia, weapons of impossible power, or possess impressive Vradenye powers, unique magic from within oneself. Others carry only their scars, their convictions, and their fragile hope that souls might one day flow undisturbed.
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The world’s old Gods lie dormant, imprisoned for centuries in a timeless rift. For many years they have accepted the fate of their actions, yet the people who still roam freely have not. A small sect of fanatical magicians, led by Bellack, a sinister and heartless spell weaver have not forgotten the powers that the old Gods once possessed and seek to secure their God Queen’s release to gain both her love and immortality. With the discovery of a large crystal deep in the Tanarian mines, the sect believes it has found a catalyst for their powers to break free their Queen. They will stop at nothing to acquire the crystal and, after their offers are refused, drag nations to war for their dark aim. Using their magic to tip the scales of war in their favour they force an order of Generals, the Su-Katii warrior elite to their will, as they alone will hold the key to victory in this war. Only Barrad a new initiate to the Su-Katii luckily escapes the brotherhoods control. The stage is set, but Tamar a renegade wizard, has subtly been working for years against their cruel plan. He recruits Barrad and an escaped slave Tress to aid his cause, she is a highly resourceful and accomplished thief with the ability to destroy the brotherhood’s dreams. Bellack’s magic unwittingly reveals a new possibility to achieve his goal – Athene, a sweet young girl oblivious to her past and the power that surrounds her. Realising her potential, Bellack unleashes an unstoppable warrior from a forgotten time to hunt down and apprehend Athene. Following their hearts, an unusual alliance is formed to struggle against the forces tearing their world apart. An enemy can be a friend, and a friend, an enemy.

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