The Templar
  • Reads 259
  • Votes 23
  • Parts 6
  • Time 1h 5m
  • Reads 259
  • Votes 23
  • Parts 6
  • Time 1h 5m
Ongoing, First published May 17, 2015
In a world of fear ruled by evil, when the light of hope was long dead, a new Order was formed. The Templars rose and courageously fought the ghostly Scythes which have terrorized the world for millenaries by feeding on human souls under the cover of the night. The Templars brought back the hope of survival and a better tomorrow to the people of Teak. 
Today, 500 years later, the Order will see its foundations shaken and will enter a new era as Lady Mathilda of Ravenclaw is about to enter the Temple as Mat of Raven.
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Arise A Hero - Free Edition by WayneSchreiber2
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The world’s old Gods lie dormant, imprisoned for centuries in a timeless rift. For many years they have accepted the fate of their actions, yet the people who still roam freely have not. A small sect of fanatical magicians, led by Bellack, a sinister and heartless spell weaver have not forgotten the powers that the old Gods once possessed and seek to secure their God Queen’s release to gain both her love and immortality. With the discovery of a large crystal deep in the Tanarian mines, the sect believes it has found a catalyst for their powers to break free their Queen. They will stop at nothing to acquire the crystal and, after their offers are refused, drag nations to war for their dark aim. Using their magic to tip the scales of war in their favour they force an order of Generals, the Su-Katii warrior elite to their will, as they alone will hold the key to victory in this war. Only Barrad a new initiate to the Su-Katii luckily escapes the brotherhoods control. The stage is set, but Tamar a renegade wizard, has subtly been working for years against their cruel plan. He recruits Barrad and an escaped slave Tress to aid his cause, she is a highly resourceful and accomplished thief with the ability to destroy the brotherhood’s dreams. Bellack’s magic unwittingly reveals a new possibility to achieve his goal – Athene, a sweet young girl oblivious to her past and the power that surrounds her. Realising her potential, Bellack unleashes an unstoppable warrior from a forgotten time to hunt down and apprehend Athene. Following their hearts, an unusual alliance is formed to struggle against the forces tearing their world apart. An enemy can be a friend, and a friend, an enemy.
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A Vampire's Game

14 parts Complete

There are five main species in the world, four were thought to be a thing of fairytales and nightmares. 500 years ago a ancent race of predators rose to power, the Vampires. Knowing they would need a food source they spared the others, Humans, Fae, Wolves, and Elementals, forcing them to submit to testings and to offer forth children in what became known as the Choosing, where one young man and women were choosen to compete aginst forty young men and women to provent from becoming sevents to the royal families. Her whole life Sarabeth Corter has only had one thought, protect her brother and sister from ending up in the arena, but her life takes a drastic change when her younger sister is finally old enough to be in the Choosing pool. Suddenly a elemental girl who no one thought would stand a chance is forced into the most deadly compation of her life.