Fear Play
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WpMetadataReadComplete Sun, Sep 7, 20254h 17m
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Fiction
Action and Thriller
Happened bereft warning, explanation. Shandri returned to the attic to find her friend missing, only to discover Louanna is inside the gameworld of FEAR PLAY on Lou's PlayStation 2 console. How nor why is absent. Clueless as who can do such a thing. Realization only way to free the girl is playing the game - its. Shandri a greenhorn has to cooperate with gamer Louanna, as in the trapped girl being pixel onscreen, moved by the Dual Shock 2 controller. In an unconceivable string of events the game is a mix of action and horror of a narrative unto itself. Teamwork key to surviving the monsters, action, challenges and boss fights. The game allows Louanna to become time to time a magical girl personification if a meter fills, granting super power, yet not escape pain. Meanwhile Shandri experiences events from the game in the real world. All the same, nothing prepared for the unthinkable and tragic horror in store. NOTE - DIALOG in page centre represent NPC and AVATAR in the gameworld speaking. LORE text as well. ITALICS equate to internal monologue or highlight. Novel.
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#230
monster
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How can one human survive in a world of demons? Rosalyn, known online as RosieRainbow, finds a mysterious 90s video game in a rummage sale. She tries to research it but can't find it anywhere online, nor the company that made the game in the first place. She starts the livestream event of the season to showcase the mysterious game, but upon booting it up ends up inside of it. Physically and literally, standing in the center of a demonic world, terrified in fuzzy slippers. Now Rosalyn has to figure out how to escape the game. And in this place, mashing buttons on a keyboard can't save her. Blanket trigger warnings in effect: gore, sexual situations, violence, assault, profanity Cover Character Models by Kristen Lee at https://kristenlee.co.uk/

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