Fear Play
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WpMetadataReadComplete Sun, Sep 7, 20254h 17m
Happened bereft warning, explanation. Shandri returned to the attic to find her friend missing, only to discover Louanna is inside the gameworld of FEAR PLAY on Lou's PlayStation 2 console. How nor why is absent. Clueless as who can do such a thing. Realization only way to free the girl is playing the game - its. Shandri a greenhorn has to cooperate with gamer Louanna, as in the trapped girl being pixel onscreen, moved by the Dual Shock 2 controller. In an unconceivable string of events the game is a mix of action and horror of a narrative unto itself. Teamwork key to surviving the monsters, action, challenges and boss fights. The game allows Louanna to become time to time a magical girl personification if a meter fills, granting super power, yet not escape pain. Meanwhile Shandri experiences events from the game in the real world. All the same, nothing prepared for the unthinkable and tragic horror in store. NOTE - DIALOG in page centre represent NPC and AVATAR in the gameworld speaking. LORE text as well. ITALICS equate to internal monologue or highlight. Novel.
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#8
ps2
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