Zenith: The Annex

Zenith: The Annex

  • WpView
    Reads 128
  • WpVote
    Votes 19
  • WpPart
    Parts 14
WpMetadataReadOngoing1h 1m
WpMetadataNoticeLast published Thu, Sep 11, 2025
Zenith: The Annex is a companion volume to Zenith: The Hero's Journey, born from the fires of a homebrewed Dungeons & Dragons campaign and expanded into a living, breathing world of myth and struggle. Within these pages lies the lore not explicitly written into the novel: the hidden histories of Zenith, the forgotten battles, and the forces that shaped nations and heroes alike. Here, readers will find detailed character descriptions, insights into their abilities and struggles, and revelations drawn from the original tabletop game that inspired the saga. The Annex serves as both showcase and guide-a tool for readers to track the stories, abilities, and characters as they evolve, while also offering a chance to finally put a face to the names that stride across the pages of the main narrative. It is a work that will grow alongside the story, updated as the journey unfolds, ensuring that every corner of Zenith can be explored in greater depth. This is more than an appendix-it is an invitation. Sit back, relax, and step beyond the novel into the grand world of Zenith, where legends breathe, heroes falter, and every shadow hides a tale yet to be told.
All Rights Reserved
#689
worldbuilding
WpChevronRight
Join the largest storytelling communityGet personalized story recommendations, save your favourites to your library, and comment and vote to grow your community.
Illustration

You may also like

  • Wires and Chains
  • The Eighth Dawn
  • Blood of Requiem (Song of Dragons, Book 1)
  • Zenith: Hero's Journey
  • A LEGACY OF LIGHT
  • Whispering Memories (Discontinued/Being Rewritten)
  • The Road, The Blade, The Hero (FA Volume 2)
  • How To: Create Your Fantasy Hero/Heroine
  • FINAL FANTASY : The Dawn of Eunoia [Book 1]
  • MYTHIC LEGENDS: FLAME AND EMPIRE

Time ticks down to an inescapable conflict. Two countries must face each other in one final war to settle the score they have between them. Vartah, a flying kingdom high above the clouds, fueled by magic but plagued with an ancient disease, must turn to resurrecting their fallen warriors using necromancy. Skalaria, a country fueled by endless sorrows and broken dreams, that fully embraced both technologies beyond their time, and a dictatorship disguised as democracy. One ancient warrior, and one broken young man, must end the rivalry once and for all, even if nothing remains when the dust settles.

More details
WpActionLinkContent Guidelines