Zenith: The Annex

Zenith: The Annex

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WpMetadataNoticeLast published Thu, Sep 11, 2025
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Fiction
Fantasy
Zenith: The Annex is a companion volume to Zenith: The Hero's Journey, born from the fires of a homebrewed Dungeons & Dragons campaign and expanded into a living, breathing world of myth and struggle. Within these pages lies the lore not explicitly written into the novel: the hidden histories of Zenith, the forgotten battles, and the forces that shaped nations and heroes alike. Here, readers will find detailed character descriptions, insights into their abilities and struggles, and revelations drawn from the original tabletop game that inspired the saga. The Annex serves as both showcase and guide-a tool for readers to track the stories, abilities, and characters as they evolve, while also offering a chance to finally put a face to the names that stride across the pages of the main narrative. It is a work that will grow alongside the story, updated as the journey unfolds, ensuring that every corner of Zenith can be explored in greater depth. This is more than an appendix-it is an invitation. Sit back, relax, and step beyond the novel into the grand world of Zenith, where legends breathe, heroes falter, and every shadow hides a tale yet to be told.
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"We live in a time of darkness. Requiem lies cloaked in shadows. Tonight we say: We will fight. We will keep our light blazing." A LEGACY OF LIGHT (THE DRAGON WAR, BOOK ONE) -- a new fantasy trilogy for fans of A Game of Thrones and The Lord of the Rings The people of Requiem, an ancient kingdom, can grow wings and scales, breathe fire, and take flight as dragons. For years, Requiem's holy stars have blessed the kingdom with light and magic. But now a darkness falls. General Cadigus, traitor to the crown, has captured the throne. Bloodthirsty and cruel, he rules with an iron fist. He crushes his own people under his heel. He burns all foreign lands. The noble kingdom of Requiem fades; a dark empire rises. In the wilderness, a small light kindles. Rebellion brews. The rebels are haggard, outnumbered, and desperate. They hide in forests and ruins. They fight for the memory of Old Requiem, for a legacy of light. The Resistance is small, but its cry is loud: "The tyrant must fall."

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