Three Realms - Returning Home

Three Realms - Returning Home

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WpMetadataReadComplete Sat, Sep 20, 202521m
A magical land. Could it be a dream? Meg, who had always believed in the existence of a hidden magical world, suddenly found herself in a place where spectacular beings truly existed: wizards and witches, goblins, elves, unicorns, mermaids, griffins, chimeras, lamias, sea monsters, dragons, fairies, and many other extraordinary creatures. A world that seemed frozen in the 17th century, where women wore long dresses and men wore cloaks. When Meg received her mother's journal not long ago, she could never have imagined she would be living in an enchanted world and, to her astonishment, discover she was a witch. "Yes," a witch. Meg arrived in the Three Realms, her homeland, when she turned thirteen; it happened as if by magic, through messages she received in dreams with a girl she now knew was named Isabel. Isabel, along with three other girls her age, were her best friends in this other world. There was so much to see and so much to learn in this realm of pure magic - secrets buried in time, the mystery of time travel, the quest to discover who her parents were, the enigmatic queen... To master hidden knowledge beyond the understanding of the most powerful wizards, to become part of the Wizard Elite across all magical dimensions. Meg was now in a world where the strange was absolutely normal - the world she belonged to. An impenetrable, insurmountable, unimaginable world, beyond human and magical comprehension. A world... it might change yours... "This is the first book in the Three Realms saga. Get ready for an epic journey - a magical adventure that's just beginning." Copyright Notice Any reproduction, distribution, or adaptation of this content without written permission from the author is strictly prohibited. This work is protected under international copyright law, including the Berne Convention. Registered in the National Library of Brazil Registration No.: 539.690 - Book: 1026 - Page: 387 Copyright © 2014 Rosimere Almeida
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In the world of magic there are only two options: learn control, or risk becoming the one thing everyone fears. On the anniversary of her parents' death Mara Collins must face more than her own grief; she must face a hidden world. When a series of accidents over the past eleven years leads to her discovery of witches and magic, Mara must make the decision to leave her life behind in order to hone her new abilities or stay and risk the chance that her powers could rage out of control. When people discover Mara is a descendant of one of the most powerful witches in history, they start to believe Mara will follow in her ancestor's footsteps. No pressure, right? Not everyone is excited to hear of Mara's potential power, and some even want to stop her. With a Fae for a roommate, a witch for a mentor, and a Werewolf Prince for a friend everything seems to be looking up. But when friends turn to enemies, who can Mara go to for help? who can she trust? Will she be able to control her powers before they turn her into the one thing everyone fears?

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