STARLIGHT GRAIL

STARLIGHT GRAIL

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WpMetadataNoticeZuletzt aktualisiert Fr., Mai 22, 2026
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Belletristik
Science-Fiction
Ghost Vector Anton Skylar-Outrider, bounty hunter, eternal wanderer-makes his living chasing wrecks through star-lanes long abandoned. He expects nothing more than rust and silence, until a chance encounter with a mysterious woman on Port Serenity thrusts him into a mystery that could unsettle the fragile peace. A nameless woman carries an encrypted map leading to a ruin in a forgotten sector of space, its vault sealed and pulsing with power from humanity's lost golden age-or with something far older, far darker. To reach it, Anton must cross fractured systems, dodge rivals, and survive hunters sent by the Corvellian Syndicate, led by the ruthless Lorenzo Gray. But greater dangers stir. Outlaw fleets circle like carrion, and in the dark between stars the ancient Star-fly begins to wake. Now Anton must choose: unlock the vault's secret as humanity's last hope, or keep its power from those who would burn the galaxy to claim it. Ghost Vector launches the Starlight Grail-a frontier space opera of relics, exiles, and the thin line between survival and extinction.
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A forgotten god. A marked girl. A fallen world. In the Ninth World - where time has eroded empires into myth and broken machines masquerade as miracles - Cassandra dares to break a sacred law. All her life, she has been haunted by prophetic dreams: fractured visions she only understood when it was too late. But one dream is sharp, urgent, and impossible to ignore. It calls her to the Sea of Rust - a cursed expanse where metal decays, and memory itself corrodes - to enter means exile...or death. There, buried among the bones of titanic war-machines and dead cities, Cassandra uncovers a fragment of something long forgotten... something that remembers being a god. Now marked by the fragment, Cassandra is on the run. Hunted by the fanatical Iron Order, and haunted by visions, Cassandra must seek refuge in Rusthaven. But within its walls waits the Rumi: a clandestine guild of relic-hunters led by the enigmatic Azra. Their knowledge may be her salvation - or her undoing. The past is alive in the Ninth World. It whispers in data-ghosts, bleeds through rust....and dreams of rebirth. ****Set in the RPG world of Numenera****

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