Unattached Cards

Unattached Cards

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WpMetadataNoticeLast published Fri, Oct 24, 2025
In an apocalyptic world, survivors wield strange abilities drawn from the mysterious energy that now saturates the earth. Some use their powers to protect; others to dominate. Nations fall, ideologies clash, and the line between human and monster blurs. Haunted by fragments of dreams and faces he cannot name, Zero delves deeper into the mysteries surrounding his amnesia and his growing abilities, he begins to question the very nature of identity and power. Is he the wielder of the deck, or merely a vessel for something far older and more dangerous? The tarot becomes both a weapon and a mirror, forcing him to confront his inner demons and the blurred line between who he was and who he is becoming. Ultimately, Zero's journey is not just about recovering his lost memories, but about whether fate is something to follow-or something to fight against.
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(NOTE: This is written in a second-person point of view) They erased his name. They purged his past. But they forgot one thing - nothing stays forgotten forever. When Kazimierz Shunya is ripped from existence by a cosmic anomaly, he awakens in the Molten Dreamscape - a decaying world forged from dying gods, abandoned realities, and forgotten memories. Here, dreams shape the land, lost ambitions fuel monsters, and the very concept of death has been banished. Stripped of identity and power, he is hunted by Conceptual Fragments, God-like entities desperate to control the last remnants of a dying cosmos. But as he teeters on the brink of erasure, he discovers a forbidden truth: Zero still exists - and it lives within him. Now, armed with the unraveling power of Oblivion, he must decide whether to save a world built on lies, become a god among tyrants, or reduce everything to nothing. In a realm where belief bends reality and nothing is ever truly lost... the greatest threat is the one they tried hardest to forget.

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