The first hour of the end

The first hour of the end

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Long ago, a mysterious mutation reshaped the world - turning it into a realm of vast cities and perilous dungeons, where the forces of darkness seek to rise into the light. In the heart of Thalenor, a powerful mage that has no memoryout what he done in last war, becomes capitan of secreat guards. Haunted by fragments of his past, he searches for a way to stop the spreading evil threatening to consume the world. But when his memories return, everything changes. The lines between friend and foe blur, and trust becomes a dangerous illusion. As shadows tighten their grip, the mage must face an impossible truth: when the whole world turns against him, will he fight for its salvation - or become the very darkness he swore to destroy?
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magicmirror
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Aetherion is a world woven by gods and crossed by the Leyweb-a living lattice of magic that feeds elves and dwarves, angels and vampires, giants and tricksters alike. Twelve nations rise from forest canopies, drowned palaces, storm-bitten steppes, and sun-blasted glass dunes, bound together by oaths, old grudges, and the guilds that walk between them. Now the weave trembles. Rumors say the Rootfather-ancient guardian of balance-stirs beneath Vael'Thalor. In mirrors across the land, a phantom god scratches at its own reflection. At the borders of Ael'Fjorn and Tarnak Dune, a summoning goes wrong and war drums answer. The Concord Guild strains to keep the peace as cults coil through cities, angels take omens from the aurora, and blood courts write alliances in shadow. From skyborne Zephyria to the abyssal halls of Mournshade, from rune-lit Drenmor forges to the trickster vales of Thornwyn Hollow, heroes and heretics alike must decide what Aetherion becomes when the Leyweb sings a new, uncertain song-and when the gods themselves begin to listen.

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