Story cover for ~Dispatch: Rushdown~ by Gry167
~Dispatch: Rushdown~
  • WpView
    Reads 5,192
  • WpVote
    Votes 172
  • WpPart
    Parts 4
  • WpHistory
    Time 49m
  • WpView
    Reads 5,192
  • WpVote
    Votes 172
  • WpPart
    Parts 4
  • WpHistory
    Time 49m
Ongoing, First published Nov 15, 2025
Rushdown, aka Lucius Simms, volunteered for the Phoenix Program when he received an offer from the worst person possible and his conscience finally caught up to him.
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Dispatch: The Sentinel by Sect666
5 parts Ongoing
​Ethan Thorne was once The Sentinel, a hero defined by his flawless execution and strategic mind in the elite Phoenix Program. Now, his precision is confined to a desk at the Superhero Dispatch Network (SDM), serving a mandatory year of penance after a catastrophic mission failure against his elusive rival, Shroud. ​Dispatch: The Sentinel throws players into the heart of the SDM control room, where Thorne must navigate the morally gray area between protocol and necessity. Every ringing phone and flashing beacon represents a life in danger, forcing Ethan, the brooding tactician, to make split-second decisions that determine the fate of field heroes and the city below. ​The story begins one month before Thorne's mandatory exclusion is set to end, coinciding with a sudden surge in coordinated meta-human crimes across the city-crimes that bear the subtle, chilling signature of Shroud. As the crisis escalates, Thorne begins to suspect the recent activity isn't random; it's a calculated trap targeting the very foundations of the SDM. ​Players will guide Ethan as he must use his Batman-level intellect and Deadshot's technical prowess to analyze data, hack secure channels, and provide tactical direction to vulnerable heroes, all while fighting his own demons and the suffocating guilt over his past failure. The core conflict revolves around a devastating choice: does Ethan follow the rules, ensuring his path back to active hero duty, or does he break protocol, risking everything to expose Shroud's master plan and prevent the villain from achieving a final, city-shattering victory?
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