Anachronism

Anachronism

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WpMetadataReadMatureOngoing1h 22m
WpMetadataNoticeLast published Thu, Nov 27, 2025
Foster Ambrose is a lie. He is a ghost wearing a dead man's skin, a policeman juggling a consultant's life, and the only soul in a gaslit, anachronistic city who remembers he wasn't supposed to exist. His only clues to his three violent deaths are a blood-stained notebook and a cheap compass that points towards the impossible. With a club of individuals from different walks of life, Foster battles entities that can conceal entire city blocks from memory and killers who wield words as weapons. But this is only the beginning. As the barrier between worlds thins, Foster's three deaths mark him as a key player in a game played by deities. To protect his brother and the city he now calls home, this lonely saviour must ascend from a pawn to power, and decide whether to build a bastion for the light, or become a god in his own right. The gate is not a door. The book is not a shield. The heart is the key. And he is the Lonely Saviour who must turn it.
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