Sixteen-year-old Specter thinks he's just really good at SOF: Red Dawn, the most realistic military video game ever made. Ultra-tactical missions, physics-perfect weapons, and a warzone engine that feels more real than reality itself. To him, it's an escape, a thrill, and the only place he feels like he matters.
But the game isn't a game.
Hidden behind the code is a classified government program designed to identify, train, and condition teenagers for special operations. Every match is a test. Every mission is a lesson. Every "event" is a step toward war.
When men appear in an unmarked helicopter that takes them to a military base that doesn't exist, the truth detonates: he's been groomed-along with thousands of other unsuspecting kids-to become the next generation of covert soldiers.
Now the lines between virtual and real collapse as Specter is forced into a deadly conspiracy where failure isn't a respawn... It's a body bag. With enemies closing in, alliances shifting, and his own mind being weaponized against him, Specter must decide:
Is he a player?
A pawn?
Or the one variable they never trained for?
In a war built from pixels and lies, the deadliest weapon... is a kid who refuses to follow orders.
Samantha was a normal girl from Hawkins, eleven years old, with a loving brother and parents. But a single evening changed everything - her home, her family, her life. And nothing would ever be the same again.