NPC: ONC2026

NPC: ONC2026

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WpMetadataReadComplete Sun, Mar 29, 20262h 5m
Prompt 86. A wasteland hides pockets of thriving communities protected by mysterious shields. Well, not too thriving. Fenix was a Peddler, and he constantly had to avoid Heroes beating him up with clubs-usually not intentional, but then it was hard to tell clumsy from greedy. The problem wasn't that he could die-he could. He would respawn if he did. The real issue is that he could remember, once he picked up loot that belonged to Heroes, not to an NPC. Leaving his home only placed him in a world of confusion. Home may have its respawns, but it was less real than the wilderness outside of it. And worse, there was a hint of an ancient history with the outside world to plague his actions. Maybe that would be enough to make exploring the real world a necessity, but the last hero he interacted with said it would all end. But what was it that would end? The very real but empty world, or the really full world stuffed with improbable things? And could he live through that end?
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The Ettheim Chronicles: Book I The battlefields of Helgríma have shaped Sigrun's hands into iron and her heart into stone. Yet even a warrior cannot escape the past. With the death of her dearest friend and the weight of shattered oaths upon her shoulders, Sigrun must chart a new course through a world built on the bones of the fallen. In the wake of war, whispers stir-of ancient powers reawakening, of old enemies gathering strength beyond the misted shores. As Sigrun fights to hold her fractured people together, she must confront not only the ghosts of her own making but the deeper truths that stir in the wilds around her. Some legacies are not chosen. Some are demanded. And when the stag weeps, the world will tremble. -- Cover by @-deeisdead-

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