The Leafy Brew: Guild Business

The Leafy Brew: Guild Business

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WpMetadataReadMatureOngoing1h 7m
WpMetadataNoticeLast published about 15 hours ago
Magic didn't go away-it just had to learn Windows. One moment my party and I were finishing a quest. The next, I woke up with the back of my head throbbing-in the body of a five-year-old. Adapting to a world where magic seemed nonexistent was its own kind of pain-until I discovered my magic still worked. Just differently. I also quickly realised I wasn't the only one forcibly relocated between worlds. So what's a displaced mage to do? Open an adventurers guild, of course. I wish I could claim the idea, but I'm not the first to try it. I am the first in this region, though-and apparently the only one providing a much-needed community service. Don't believe me? Does your workplace network keep glitching no matter what IT does? Does your smart car refuse to start when you're heading to an important date? Do your appointments disappear from your calendar? You might have gremlins. Or a jealous ex casting curses. Or a possessed computer. That's what quest requests are for. Just don't upset the residents. Not all of us handled the move very well. Content warning: fantasy violence, supernatural creatures, corporate corruption, and large-scale disaster threats. See the Disclaimer and Content Warnings page for details. *I am a Canadian author. English spelling follows Canadian usage. **Cover and banners were created with AI assistance using Canva.
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