When the Great Inter-Racial War raged, Zarveth-who from the beginning possessed no status, kingdom, or emblem of power-chose to remain on the battlefield rather than flee.
Years later, when all sides were exhausted by war, the three greatest powers on the continent finally reached an agreement. The Neiflim elves, the Arsteim humans, and the Mouncastell dwarves formed a peace pact to end the bloodshed that had lasted for far too long.
However, the peace that was born was not tranquility, but a balance maintained by sacrificing anyone deemed a threat to it.
Small kingdoms vanished from the map. Borders changed without warning. Fear forced many nations to join the pact simply to survive. And when the great war finally ended, the world did not truly recover.
Treachery still lurked behind the treaty. Everyone knew that the pact was merely a sheet of paper that could be broken at any moment.
While the kingdoms were busy maintaining the fragile balance, the monster race grew unchecked. Behind the scenes, mercenary factions planned a revolution. Diplomatic tensions between nations continued to rise, bringing the continent one step closer to the next great war.
In the midst of a world slowly heading toward destruction, Zarveth lived by his own ways and choices. Not as a hero nor a savior. Just a statusless human who allied with no kingdom. But without realizing it, he gradually became a figure drawn into the very center of political and military conflict.
His ability to think and make decisions began to cause those with political interests to reckon with him and consider him a "wild variable"-the exact reason why he had to be secured. Some saw him as someone who took no sides, yet possessed dangerous capabilities should he ever choose to align.
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