Five students. One abandoned wing. Sixty minutes to survive.
When the heavy iron doors of the school's old, sealed-off annex slam shut, five classmates realize they aren't there for a late-night study group. They are trapped.
A distorted voice echoes through a flickering monitor, introducing them to The Proctor. The rules of the game are simple: solve the twisted, escape-room-style puzzles tailored to your deepest, darkest secrets before the timer hits zero. Fail, and the room becomes your tomb.
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