Having survived the Guild's brutal, chaotic urban weeding-out, Kael, Nova, and Laika finally claim their licenses, officially launching their journeys as adventurers in the metropolis of Valenrich. Yet the stark reality of the battlefield wastes no time asserting itself. On their first true commission in the outskirts of Ilaska, the party confronts the visceral perils of the wilds in a fierce, bloody clash against savage wolves. Though they return victorious, they bear the physical toll of their rookie mistakes, written in fresh blood and scars.
Back within the safe walls of the Guild, the trio is cornered by Hildegard, an arrogant Rank B veteran. Revealing he had been watching them from the shadows, he surgically dissects their tactical flaws: Kael's split-second hesitation as a leader, Nova's dangerously slow incantations, and Laika's suicidal impulsiveness. The tension reaches a boiling point when Hildegard makes a predatory advance on Nysha, the Guild's charismatic dark elf clerk and their close companion. In a flash of protective fury, Laika drops him cold with a spectacular spinning kick, nearly igniting an all-out brawl across the hall.
Once Mary Adiemus diffuses the fallout, the battered party retreats to the Gryphon's Rest to mend their physical and psychological wounds. There, in moments of raw vulnerability, they share their deepest ambitions-Laika's yearning to prove herself worthy of inheriting her ancestral dojo, and Nova's blind resolve to reach the Ivory Tower. Amid well-earned days of rest, feasts, and quiet walks through the Temple District and the Museum of History, the enigma surrounding Nysha's vast, ancient knowledge only deepens. Now fully aware that the world outside bites far harder than any trial, Kael enforces a grueling training regimen. They know brute force alone
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