Rebellion of Steam

Rebellion of Steam

  • WpView
    Reads 34
  • WpVote
    Votes 1
  • WpPart
    Parts 1
WpMetadataReadOngoing5m
WpMetadataNoticeLast published Mon, Jun 22, 2015
WpInfo
Fiction
Science Fiction
In the northern country of Lodestone, fourteen year old Isaac has been living alone in a factory for as long as he can remember. To cope with his loneliness, he would create various objects from scraps found within the walls of the nearby city. But on one particular venture into the city, he stumbles across a letter, from none other than King Wyatt Alabast. When he reads the letter, he suddenly finds himself tangled within a plot he never meant to be a part of. With his homeland on the line, the young inventor will need to put all of his skills to the test. With a number of uncanny acquaintances encountered along the way, Isaac will need to learn that although being alone may be easy at times, you will need an army to lead a rebellion. (This is a Steampunk inspired original story by yours truly. Unlike most of my other stories, romance will not be playing a major factor.)
All Rights Reserved
#146
inventor
WpChevronRight
Join the largest storytelling communityGet personalized story recommendations, save your favourites to your library, and comment and vote to grow your community.
Illustration

You may also like

  • Brassworks
  • Zach Varmitech x Alessandra Swift
  • Borrowed Time
  • Fallen 🪽
  • A Timely Knight
  • The Ostler's Boy (The Ostler's Boy Book 1)
  • Lightning Seeker
  • Glitch in the God Complex (AmpCore #1) | 2024 WATTYS WINNER
  • Waltz of Steam and Magic

There is a saying in the Badlands: There are many ways to get to the Brassworks, but all leave in a box. The Old World is gone, smashed beneath the heel of the great mountain, King Abaddon, many generations ago. A new civilization has risen from the ashes, struggling to survive in the new and harsh landscape. At the edge of a poor governance, in a dying town, a young blacksmith just ran afoul of the law. In some cities, that would mean a trip to local jail or court. In the Badlands, that means the Brassworks. Theo Palmer can't recall why he ended up in the hellish prison, but he knows he'll never leave. The Warden needs workers for the Forge deep underground. The drums of war are beating to the north, and only a twisted weapon from the past can save the people of the County. But there are many powers in the Vale of the King. Some seek to preserve the peace, while others aim to end it. Some hunger for justice, while others hunger for flesh. Theo has fallen into a violent world of monsters and metal, and his very survival depends on which side he chooses.

More details
WpActionLinkContent Guidelines