When Gee wakes up chained to a chair and missing to much blood, the first thing he knows is that he's been kidnapped by vampires. Providing he could move that wouldn't be a problem, since killing the infamously tricky parasites is exactly what Gee and the rest of his pack do for a living. This one, however, he was unprepared for. Calling herself Neith, she seems to see everything as another playing piece in some freakish game.
As he finds himself sucked into her darkly twisted world of power, revenge, and perversion, Gee slowly realises that the closer he gets to the truth about this woman, the more out of his depth he seems to be. But there's something terrifyingly addictive about Neith's games, and soon he will learn that when she plays, she plays to win.
TRIGGER WARNING : CONTAINS SCENES OF VIOLENCE/TORTURE, KIDNAP, MURDER, RAPE/SEXUAL ASSAULT
With a new name and new life, Nathan must learn to fit in at an Academy of the Feral Investigation Bureau, or risk being sent back to prison.
*****
Escaping prison was only the beginning for inmate C41. Now on the run and going by Nathan, he's enrolled in an American Academy for training agents and joins the Feral Investigation Bureau, charged with hunting down criminals and sending them to the same place he just escaped. But after learning how blurred the distinction is between feral and non-feral, Nathan is forced to flee with his sister and his boyfriend, only to discover their safe house hides a secret that might cost Nathan his freedom.
Content and/or Trigger Warning: sex and violence. [Note: failed suicide attempt]
[[word count: 70,000-80,000 words]]