Rules of Escape
  • Reads 3,771
  • Votes 701
  • Parts 47
  • Time 5h 44m
  • Reads 3,771
  • Votes 701
  • Parts 47
  • Time 5h 44m
Complete, First published Jul 01, 2015
For Ana, it felt like a switch had been turned on inside her.  She could sense freedom, imagine possibilities she hadn't thought possible.  She wants to leave her caregivers, and when she does, she wants to take Evan with her.  In fact, she must take Evan, because he is the only one who can show her the way to The Place - the only place she can recall ever feeling completely happy.

...

In a world that bleeds with environmental disasters, genetic mutations become more common - some genes get lost and other, silent genes get turned on.  Nature offers infinite possibilities to ensure life continues through genetic codes that struggle to survive, unheard and often unnoticed.  It is a battle where dominant, aggressive genes best suited to the environment will succeed. 

Both Ana and Evan have been labelled with Autism Spectrum Disorder (ASD) - a genetic disorder, affected by the environment.  It is a world wide condition, knowing no boundaries and increasing rapidly.  Since disabilities such as ASD are triggered by our changing environment, and since these disabilities are rapidly changing and increasing in frequency, it is entirely possible that the ideal "disability" could give some humans an evolutionary advantage over other humans.  

...

Imagine having a disability so severe you need 24 hour care. Imagine wanting to leave your home and caregivers to live in the one place you feel at peace. Imagine discovering you have abilities far beyond the norm. Imagine finding other people with similar abilities and disabilities, willing to risk everything to follow you. 

Imagine freedom.  Ana did.
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Slide 1 of 10
Xenoman cover
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Xenoman

39 parts Complete

Xeno yearns to have access to The Nth Dimension like The White Boys, famed telepaths who suffered brain damage when they made contact with extraterrestrial intelligence. Out of work as a bartender since the Shoki Pao dance club mysteriously burned down, Xeno's lackluster lifestyle is getting harder to maintain. The public pill silos that dispense Sunlite, a one-size-fits-all mood elevating drug, haven't been refilled in months, so the citizens of Metropa turn to designer drugs like Black Magic, an addictive knock-off with terrible side effects. Having survived an overdose of Black Magic, and successfully revived by Drinama, a brain implant slipped to him as a Mickey at a job fair, Xeno earns an entry level position as an agent for secret service organization Intellegella. Garry, his handler, introduces Xeno to the industrial version of the black box, allowing Xeno's pineal gland access to synthetic sensory perception with the turn of a dial, along with the Noumenol patch, a skin absorbed drug that stabilizes his vital signs so that he doesn't suffer a cardiac arrest. Xeno's initial mission is to test the black box on the field, under Garry's watchful eye, and to locate Trianne, an ex co-worker, ex model, ex pole dancer for the Shoki Pao, gone missing and showing signs of spontaneous human combustion, an emerging side effect of Black Magic, and a public safety hazard. All he has to do is bring Trianne back to Intellegella for treatment. It's that simple . . . according to Garry.