Fallen Experiment [Damaged System] (Editing and translating).

Fallen Experiment [Damaged System] (Editing and translating).

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WpMetadataReadOngoing<5 mins
WpMetadataNoticeLast published Sat, Jul 18, 2015
"What if I die fighting? No, I don't want to die, I don't fear death, and I'm really sick of being treated like an animal by a corrupt government that's cleaned their ass with money as we do with our finger, a government of shit that supplies large luxuries while we kill ourselves for a pound of real meat that sold not for one, two eyes, three legs and five fingers, but I don't want to die, because I want to see them fall by their own weight, like bubbles soap." A common goal. A strange guy who behaves like a child. A group of innocent creatures, thirsty for revenge. A vengeance that could change everything. The end of suffering. The beginning of an infection ... irreversible genetic damage. The Fallen Experiment from a Damaged System.
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In a world where the line between right and wrong is almost impossible to see, a secret government program assigns assassins known as "the Blades." Each Blade is assigned a target, called a "Point," and they have exactly three days to eliminate them. If they fail, the consequences are brutal. Tasked with eliminating their target within a perilous three-day window, the Blades face the dire consequence of failure: either the Point is given the ultimate right to revenge, or the ruthless government steps in to execute the assassin for non-completion. With a thrill-inducing countdown ticking away, every mission becomes a high-stakes battle where only one person can survive. But not everything is as clear-cut as it seems. Some Blades start to question their orders. As the oppressive pressure mounts, ethical dilemmas and surprising connections unfold, forcing assassins to confront their own humanity. Loyalties fracture, secrets unravel. As the clock counts down, the Blades face impossible decisions. Should they blindly follow orders, or risk their own lives to do what's right? In a system designed to break them, they'll have to figure out where they stand before time runs out. In "The Fatal Assignment," A twisted game where survival is the only prize. Chosen from the forgotten corners of society - the desperate, the skilled, the expendable - they were given a target, a weapon, and a countdown clock. Failure meant death. Simple, brutal, and terrifyingly effective.

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