The Impossible Machine

The Impossible Machine

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WpMetadataNoticeLast published Mon, Feb 22, 2016
In the Victorian-Steampunk Era, Oliver Weller Kemp practically lived in a metal shop. His parents, both famous welders and machine craftsman had taught 18 year old Oliver everything he knew. One day, all the craftsmen and welders go missing, leaving their machine operated world in the wrong hands. Oliver's world starts going to chaos around him, with machines going rogue, causing everyone to be in danger. Only Oliver can save them, get his parents back and fix their town again. With the help of a mysterious "donor," he gets sent parts for a machine, and Oliver has to figure out what it is and how it can save their world.
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#45
machinery
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There is a saying in the Badlands: There are many ways to get to the Brassworks, but all leave in a box. The Old World is gone, smashed beneath the heel of the great mountain, King Abaddon, many generations ago. A new civilization has risen from the ashes, struggling to survive in the new and harsh landscape. At the edge of a poor governance, in a dying town, a young blacksmith just ran afoul of the law. In some cities, that would mean a trip to local jail or court. In the Badlands, that means the Brassworks. Theo Palmer can't recall why he ended up in the hellish prison, but he knows he'll never leave. The Warden needs workers for the Forge deep underground. The drums of war are beating to the north, and only a twisted weapon from the past can save the people of the County. But there are many powers in the Vale of the King. Some seek to preserve the peace, while others aim to end it. Some hunger for justice, while others hunger for flesh. Theo has fallen into a violent world of monsters and metal, and his very survival depends on which side he chooses.

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