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Primoria: The Age of Ice

Primoria: The Age of Ice

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WpMetadataReadOngoing3h 33m
WpMetadataNoticeLast published Sun, Jan 15, 2017
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Fiction
Fantasy
In the mythical realm of Primoria, the seas are changing and the winds are restless. In a world ruled by a council of infinitely powerful God-Kings, one of their numbers has betrayed the rest, in attempt to become the ruler of Primoria. The God of Ice has begun a war which will change the fate of man forever, and now the war-torn humans remaining in the savage land must now band together, in an attempt to defend their right to survive once and for all. The book is divided into two sections. The first half of the book details the rise of Aurriuss to power, and his journeys throughout the land of Primoria. It also serves to give much insight into the backstories of many of the main characters. The second half of the book details his son, Darrian, and his campaign to free Primoria from the clutches of the Wicked Ice God. The God of Ice, Xzarkelliun, has sparked a civil war amongst the countless Gods of Primoria. He has seized control of the crown and transformed the once blossoming landscape into a horrid tundra. Now, in order to save mankind and end their oppression, Darrian must unite the remaining humans and vanquish the Gods once and for all.
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Two divine sisters tore a newborn world apart-and left mortals to decide its fate. From the Creator's dream rose Aeliana, Goddess of Dawn and order, and Nyx, Queen of Shadows and possibility. Their rivalry, once a distant celestial dance, became open war. Lesser gods chose sides. The sisters descended and forged champions: the radiant Aethra and the fearsome Umbrals-masterworks so specialized that, in some gifts, they rivaled their makers. Stars went dark. The earth split. In grief and fury, the Creator bound His daughters deep beneath the world. The land took a new name: Aethelgard-the God-Prison. But their armies fought on. Seeking balance, the Creator spent his last spark to make Humanity-creatures of compassion and cruelty, capable of mediating light and shadow, and, through discipline, of climbing toward godhood itself. Apotheosis became the ultimate mortal dream. A thousand years of uneasy peace followed. Ambition broke it. The War of a Hundred Races redrew the map in blood. From the ruins rose seven powers, with fragile city-states between them. In secret, Aethra and Umbrals manipulated the living like pieces on a board. Now the stalemate frays. Old songs stir. Hidden weapons wake. Heroes and monsters-sometimes the same-move in the dark to claim a future neither goddess could foresee. Welcome to Aethelgard, where gods are buried, mortals reach for heaven, and one choice can unmake a world.

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