Project Nightmare

Project Nightmare

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WpMetadataNoticeLast published Fri, Jul 22, 2016
In 2015 a facility hidden in Northern California discovers a way to use a person's brainwaves to manipulate the matter around them. A small group of teens who are compatible with the program are picked. The company responsible CoreTech, wants to be able to use this breakthrough to revolutionize warfare. However an employee close to the kids sacrifices himself in order for the kids to escape.
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A haunted mansion. A vengeful ghost. A group of Gen Z idiots who refuse to be scared. When six friends get locked inside an abandoned mansion, they expect jump scares, creepy whispers, and maybe even a dramatic exorcism. What they don't expect is a ghost on the verge of a breakdown. Centuries of perfecting horror, and these kids? They're laughing. One asks if the ghost takes Venmo. Another challenges him to a staring contest. Someone starts live-streaming. The ghost is furious. He cranks up the haunt factor....flickering lights, slamming doors, demonic whispers. Nothing. Desperate, he resorts to possession. Bad idea. Now he's trapped in a teenager who refuses to do cardio, and the only way out is an exorcism. One problem: nobody ordered a priest. With no escape, no exorcist, and no sanity left, it's a battle of wits between the world's most exhausted ghost and a group of survivors who, quite frankly, have survived worse (like slow WiFi). Who will break first? The ghost, the kids, or reality itself? One thing's for sure, this haunting is about to be pure chaos.

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