Dreamcatchers: Part One

Dreamcatchers: Part One

  • WpView
    Reads 37
  • WpVote
    Votes 0
  • WpPart
    Parts 2
WpMetadataReadOngoing9m
WpMetadataNoticeLast published Fri, Aug 7, 2015
THE CHASE BEGINS... Jack's family has a secret. His family comes from a long line of people with powers to invade people's dreams. To change their thoughts. To read their minds. They are called Dreamcatchers. There are those that seek to contain these powers. Others seek to control them. And some, like the ones that have kidnapped Jack's family, seek to destroy everyone that gets in their way. As Jack learns how to use his powers, he must teach others like him how to use and control these powers to save the people they love the most. 'Dreamcatchers' is a 'The Hunger Games' meets 'Divergent' mashup - with some supernatural flair. You won't be able to put it down!
All Rights Reserved
#818
psychics
WpChevronRight
Join the largest storytelling communityGet personalized story recommendations, save your favourites to your library, and comment and vote to grow your community.
Illustration

You may also like

  • DREAM TOURNAMENT GENESIS & THE FALL OF THE GREAT MOON
  • Not Your Ordinary Alien Story
  • The Unwanted ~ Book 1
  • The Pursuit Of Genesis
  • Hybrid: The Awakening
  • From Darkness Comes - Book 2 in the Ash and Ember Series
  • No Ordinary Girl
  • The Imposter
  • Starflight

In the dead of night, invitations appear-black and gold cards marked with ancient symbols, each carrying a cryptic message: "Welcome, Player." Those who receive them are teenagers not older than 17 years...these are no ordinary teens. They are prodigies, outliers in their fields-masters of intellect, artistry, and skill. But this invitation is not a reward. It is a summons. The moment they fall asleep, their reality shatters. They awaken in a world both breathtaking and nightmarish-an eerie, vibrant dreamscape teeming with unknown creatures and unspoken dangers. Here, survival is a game. The rules are simple: obtain the three sacred horns... or perish. There can only be one winner. And no one-except the victor-will wake up again. As the players struggle to understand the true nature of the tournament, the dream world tightens its grip, twisting logic, bending time, and unraveling sanity. Every choice carries weight. Every alliance comes with a cost. And in the end, each player will face the same question: How far are you willing to go... to escape? THE SPACE IN BETWEEN FIRST PREQUEL

More details
WpActionLinkContent Guidelines