Mephistozeldes (#Wattys2016)
  • Reads 16
  • Votes 0
  • Parts 7
  • Time 1h 8m
  • Reads 16
  • Votes 0
  • Parts 7
  • Time 1h 8m
Complete, First published Aug 12, 2015
The school year continues and Zelda is getting used to her new life and work. Aside from the occasional homesickness there is another foe on the horizon, a terrible boredom caused by the lack of exciting events. But she wouldn't be a Quill if she succumbed to despair so easily. After successful persuasion of Milton, our heroine finally has a quest. 
A quest even her new teacher and father wasn't able to accomplish. Naturally it's challenge accepted for Zelda. What important mission awaits her and which enchanting stories she will visit in order to accomplish it? Read it in this next installment of Saga of the wor(l)ds.

Sequel to Freedomers and new semester.
All Rights Reserved
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𝙰 𝚅𝚒𝚕𝚕𝚊𝚒𝚗𝚎𝚜𝚜'𝚜 𝙶𝚞𝚒𝚍𝚎 𝚝𝚘 𝚂𝚞𝚛𝚟𝚒𝚟𝚊𝚕... by PlayingWithFire1453
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Have you ever had one of those terrible yet annoyingly pivotal moments? You know, that monumental fragment of time that flips everything you have ever known. That plot twist second that completely takes you by surprise. The one just before the storm hits and everything goes to hell. Yes? Because you see, that moment happens to be my whole damn life. It wasn't always like this though. I used to have a pretty mundane existence, happy to just get good grades and be around my friends. God I wish I could get that simplicity back, I'd never complain it was boring again. But I know I'm not going to ever get back my old life because well... I died. (Kinda) But I woke up. And I was thrilled, beyond grateful I wasn't dead. But then I realized that there was one minor detail that had changed about my reality. I was given the chance to live but it turns out I woke up as the villainess in an otome game my friend used to be obsessed with - Kingdom of freaking Hearts (I added the freaking in there for effect, it's just Kingdom of Hearts) Where, for the record, the villainess only has two possible endings 1) execution and 2) getting exiled. So Fate was like, "Don't worry, I'll save you. Here's a chance to live" and then was like "psyche, screw you. You're still going to die but I'll let you suffer a little first." So now, if only to annoy Fate by proving it wrong, I am determined to survive. I can and I will if I play by these simple rules: 1) Befriend Heroin 2) Avoid Aryn Edwards at All Costs as well as other capture targets And 3) Be the top student at the academy and become an invaluable asset to my Kingdom so I become indispensable, thus unkillable. I'm determined, stubborn, persistent and I will live passed 16. Fate made a big mistake setting me up to die. Since it threw this plot twist at me, I figure I'll return the favor. I'll be the biggest plot twist Fate never saw coming...
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Airyn is great at making poor life choices, but she has to admit bringing home an injured, sword-wielding stranger she met in the middle of the night in a park is probably the peak of stupidity. Then she finds herself offering to help dodge the police and show him around town. The more time she spends with him, the more she thinks he's off his meds, or she's the victim of a television prank show. There's no such thing as magic, and he can't really be a knight in shining armor, but for once her life isn't boring. When the portal back to his world stands open before her, she can't let him disappear from her life. She takes his hand and follows him to his world, swearing to help him finish his quest and save a princess. Without trains, showers, or coffee.