Aielith, The Cursed Land

Aielith, The Cursed Land

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We open in Greymist. A country of four leaders, four lands, and four strategies. The four rarely agree, but when they do, there is nary a way to oppose them. The one subject all the leaders agree upon is the Cursed. For years the Cursed have roamed the land, finding no shelter from the weather, beasts, or the magic that inhabit both. The four lands of Nuli, Estais, Sura, and Wicaresse all shunned them. Always alone, never accepted. Aielith was built to change all that. Or so they say. No one truly knows how it was built. Some say the leaders of the kingdoms built it to keep the Cursed away. Others say the Cursed made it appear through their collective talents and needs. Some say the land itself took pity upon the poor wanderers. All that is known is that it was built in a single night. The young Cursed are sent to the castle at age ten and released at age twenty. By then most have learned to control the powers that they are burdened with. The ones that had not were executed for years. But today they are simply kept to work at Aielith as servants. On Emigration Day, the hearts of the people are lifted, the hopes of the child Cursed are dashed, and the adult Cursed may move on to face the world - if they are not permanently attached to Aielith, as many have become over the recent years.
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Long ago, the Kingdom of Alagil was cursed by a Dragon for their greed and lust for power, the Royal Family having seized the entirety of Gold Thread she made for the public, keeping it for themselves. The Dragon gave the Royals sixteen years to better themselves and teach their heir to the thone to be an honest, caring individual. If the Princess was coronated with a selfish heart everyone in the castle who had done wrong to the people would die. The top three Witches of the court decided on a plan to save the Princess and everyone else included in the curse, taking the spindle it is bound to and altering the curse so that, if it struck, they would all fall into an eternal slumber. Fifteen years later, Briar Rose is shocked to learn that the biggest threat to her daily life isn't Dragons swooping down from the sky to eat her or dying from boredom out in the middle of the woods. It's a curse that can lead to her whole countries decimation. Having been born with the Gift for Magic, she was trained to be a Curse Breaker by proclamation of High King Henric himself and now knows that her Godmothers have been preparing her to fight the Curse the Dragon bestowed at that ill-fasted Ball all those years ago. With one year to get the most practical experience possible in Curse Breaking, Briar Rose heads out with the map her Godmothers gave her, tracking down places of extreme curses while they head back to Skyfort, the castle where the cursed spindle resides, to protect it from those who would inadvertently worsen the curse they struggled to amend. Will she succeed at breaking the Curse and make her life her own or is the magic of Dragons to much for a Mortal to hope to overcome?

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