Halo: Orion's Belt

Halo: Orion's Belt

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WpMetadataNoticeLast published Thu, Jan 23, 2014
Nearly two weeks after the Fall of Reach, an elite SPARTAN spec-ops team on a Covenant-controlled planet perform high-risk, low-publicity missions to bring the fight to the Covenant and protect humanity's last hope: Earth. Chapters Prologue: Meet Orion Team 1: Dusk 2: Stranded 3: Warehouse 4: Ghosts of the Past 5: Snowbound 6: Many Meetings 7: Shoplifters will be Prosecuted 8: Look Before You Leap 9: Search and Rescue Team 10: Hell Jumper 11: Solitude in Death 12: Last one Out, Get the Lights 13: New Rules 14: The Art of Getting By 15: Zealot 16: Final Countdown 17: Last Goodbyes 18: Rocket Racing Epilogue: Spartans Never Die
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Game X-Over and Marvel Crossover Call Of Duty IW/AW and Halo S.A.T.O 7th Fleet was sent to investigate an unknown Forerunner planet to discover the energy readings on the planet. Captain Thomas Lasky from S.A.T.O sent a recon team comprised of Spartans (II, III), Sentinel Task Force and S.C.A.R team to locate the unknown artifact. When the team retrieved the artifact they bring it to the Infinity, when the artifact activated an unknown slipspace began dragging the fleet to an unknown universe that sents them to the Marvel Universe. Note: I do not own Marvel, Halo, and Call Of Duty IW/AW. In this world, S.A.T.O (Solar Alliance Treaty Organization) is a formal alliance between the U.N.S.C and U.N.S.A. There primary focus is to defend Earth and all colonies from threats outside their world. I will also be using elements from Splinter Cell and Metal Gear.

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