DYSTOPIA
  • Reads 78
  • Votes 9
  • Parts 7
  • Time 4h 13m
  • Reads 78
  • Votes 9
  • Parts 7
  • Time 4h 13m
Ongoing, First published Aug 22, 2015
In the twilight of the twenty-first century, the Earth has a population exceeding one billion. For many, the technological dreams of the past have become a reality that has emulsified industries, cultures, and spiritual systems, into a complex network of world order. It is an emergent period of peace, prosperity, and safety, that is maintained by the Guardians and their nano-robiotic body and mind enhanced Shadow Dancers. For Djawu Qaletaqu, a twenty-one-year-old steampunk musician in the recently formed global capital city of Nu Jeru, this new order means compulsive world service duty for indies like himself. Compelled to avoid conscription in the upcoming lotteries, he must find a way to break into the corporate music scene. The accidental discovery of a secret terroristic data threat hidden within the hottest nightspot on the planet catipults the brash, impetuous, sitarian slinger into a series of adventures and political intrigues. Accompanied by a child-sized human assister robot and a beautiful and powerful Shadow Dancer, Djawu challenges the plans of a mysterious and sinister figure.
All Rights Reserved
Sign up to add DYSTOPIA to your library and receive updates
or
#437steampunk
Content Guidelines
You may also like
Waltz of Steam and Magic by Frank21188
17 parts Ongoing Mature
In a world where steam and magic intertwine, ancient treaties collapse under the pressure of a new order, and two drastically different civilizations collide, shaking the entire continent. On one side, an advanced industrial civilization fueled by the power of steam and machinery; on the other, an ancient kingdom built upon the magical elements and arcane forces of old. As these forces clash, the entire continent is thrown into unprecedented chaos, signaling a transformative era that no one is prepared for. At the heart of this upheaval is a war without smoke, a battle between technology and magic. With the rise of the Steam Revolution, mechanical technology and strange magic intertwine, showcasing endless possibilities. From the blazing heat of bullets to the cold shield of ice, from the precise firing of mechanical arms to the stunning force of magical chants, every moment of battle crackles with tension and energy. This is not just a clash of steel and elements; it is a struggle of intelligence and willpower, where the fate of the world hangs in the balance. Amid this turmoil, a young prince emerges from his homeland's palace, stepping onto a path destined to change the course of history. He is a brave and determined youth, burdened with the weight of his father's legacy and the responsibility to restore his kingdom, which faces both external invasion and internal strife. With his sword in hand and his father's expectations on his shoulders, he embarks on a quest to find answers and uncover the mysteries that lie ahead. However, the war in this world is far more complicated than it appears. The line between magic and machinery, between magic-wielders and engineers, between flying ships and steam-powered trains, is increasingly blurred. In the borderlands far from his kingdom, peaceful villages are destroyed by mechanical beasts, and ancient forests are disturbed by mysterious magical surges.
π”Έπ•Ÿπ•• 𝕀𝕗 𝕀 π”»π•šπ•– [β„‚π• π•žπ•‘π•π•–π•₯𝕖𝕕] by esthersvisionairy
40 parts Complete Mature
I've never been able to taste fear before, but I do now, it lingers in the air. Like a flame. Kindled by the president, fed by the citizens, and I'm the one who has to put it out. The extinguisher? Possibly my life. ꧁ .・・・・・・・・・・・・・・・・・・・・・・・. ꧂ In a world where expressing emotions are illegal and can lead to execution, everything seems perfect. All the countries and their citizens are efficient, orderly and obedient, and nobody seems to question the rules. But Ada Alexander struggles to keep her emotions hidden and she discovers more and more feelings that most humans have forgotten long ago, love, grief, anger, pain and fear. When the system glitches and she is able to cry for the first time ever, she feels tricked and robbed by the government, becomes inspired and develops a revolutionary plan to break the system so people can feel once again, and her family worries for her life. But will her death and discoveries be worth it? 𝙄𝙣 π™¬π™π™žπ™˜π™ 𝙖 π™©π™šπ™šπ™£ π™›π™žπ™œπ™π™©π™¨ 𝙛𝙀𝙧 π™π™šπ™§ 𝙛π™ͺ𝙩π™ͺπ™§π™š π™œπ™šπ™£π™šπ™§π™–π™©π™žπ™€π™£'𝙨 π™§π™žπ™œπ™π™© 𝙩𝙀 π™šπ™’π™€π™©π™žπ™€π™£π™¨ π™žπ™£ 𝙖 π™—π™§π™€π™ π™šπ™£ 𝙬𝙀𝙧𝙑𝙙. Highest rank achieved: #3 in #dystopianfuture Warning: Suicide, violence, gore, self-harm and mature language. I will be publishing many chapters, each chapter has three parts, all published separately at different times. If you have any feedback, please feel free to share it with me, I love feedback! β™‘ Cover by: @rose_anselina Tysm Lea, go check out her cover shop please! [Completed] Word count: 50146 Words Original Fictional Novel Β© walkeralyssayeohxoxo | 2021 Β© All Rights Reserved Started - 25th November 2020 Finished - 26th April 2021
Gaslight Trials | The Wattys2023 Shortlister βœ”οΈ by EvelynHail
20 parts Complete
| πŸ³π˜… π—™π—˜π—”π—§π—¨π—₯π—˜π—— Β·|| HUNGER GAMES x CINDER || ONC 2023 Honorable Mention Amidst the escalating unrest between the windborne utopian city of Lighthaven and its seedy, oppressed underbelly Fumedge, the Grand Duke of Lighthaven, Lucius Sextus, comes up with an ingenious solution. To provide much-wanted respite from the brewing conflict, and achieve the apparent-if-temporary unity, he organizes Gaslight Trials - a highly entertaining panem-et-circenses combat event in the Pits. The combatants may use all steam and thaumaturgy powered augmentations at their disposal, and there is only one rule: defeat, or be defeated. The reward for the last one standing? A chance to start their life anew. A brass key to the city of Lighthaven with a luxurious mansion to call their own within, as well as an aeroship to command. When eighteen-year-old Veda Igglesden steps forward to take her timeworn adoptive father's place in the fight, she might as well be signing her death-sentence. With her eyes fully set on the prize, act-first-think-later Veda must harness the power of technology to try and win for her Papa Otto. Decades of breathing in the toxic air of Fumedge did a number on the old inventor's lungs, and being able to live in the air-filtered Lighthaven would sure come in handy right about now. A high-flying adventure full of gadgetry and intrigue; a pleasing blend of steampunk and postapocalyptic. See Veda unravel the mysterious ploy behind the game's organization, and uncover the truth about her secret origins. Can she cope both with the trials of physical and intellectual prowess, as well as with the trials of life itself: those of love, loss and regret? Β© 2023 EvelynHail Exclusively on Wattpad Based on prompt 49! Which is (I shan't leave ye hanging :P): "Master the rules of the game until you can play it better than they can." Michael Scott, "The Sorceress" Get ready for steampunkish tinkering,
You may also like
Slide 1 of 10
Draconis cover
The Archives of Nylas cover
Hearts Ablaze cover
Waltz of Steam and Magic cover
π”Έπ•Ÿπ•• 𝕀𝕗 𝕀 π”»π•šπ•– [β„‚π• π•žπ•‘π•π•–π•₯𝕖𝕕] cover
World of Decania, Life of decay cover
Gaslight Trials | The Wattys2023 Shortlister βœ”οΈ cover
The Heartstone Journey cover
Advanced Clockwork: Young Writers Prize 2014 cover
To Kill a Fae - A Fantasy Romance cover

Draconis

56 parts Complete

A cross over between steam punk and fantasy. The first draft is complete and up on Wattpad, any and all comments welcome! Over a decade ago Jlayn Syr, cartographer, embarked on a mission to map the world on behalf of the Ursal Federation. He returned with most of his crew dead and two strange rune stones. Stones that changed everything. He asserted that he had found a strange 'rift' in the ocean. A gateway to another world. A world populated with strange and horrifying monsters, broken tombs and strange writings. Now he is the leader of the Wayfarers. A mercenary troop dedicated to entering the rift and returning with new rune stones. The Ursal Federation has utilised the impossible magic of the rune stones to cement themselves as the foremost world power. The location of the rift is a closely guarded secret...one that many will kill for. Join Jlayn and the Wayfarers on their harrowing expedition of discovery, intrigue, cannonfire and peril.