DYSTOPIA
  • Reads 78
  • Votes 9
  • Parts 7
  • Time 4h 13m
  • Reads 78
  • Votes 9
  • Parts 7
  • Time 4h 13m
Ongoing, First published Aug 22, 2015
In the twilight of the twenty-first century, the Earth has a population exceeding one billion. For many, the technological dreams of the past have become a reality that has emulsified industries, cultures, and spiritual systems, into a complex network of world order. It is an emergent period of peace, prosperity, and safety, that is maintained by the Guardians and their nano-robiotic body and mind enhanced Shadow Dancers. For Djawu Qaletaqu, a twenty-one-year-old steampunk musician in the recently formed global capital city of Nu Jeru, this new order means compulsive world service duty for indies like himself. Compelled to avoid conscription in the upcoming lotteries, he must find a way to break into the corporate music scene. The accidental discovery of a secret terroristic data threat hidden within the hottest nightspot on the planet catipults the brash, impetuous, sitarian slinger into a series of adventures and political intrigues. Accompanied by a child-sized human assister robot and a beautiful and powerful Shadow Dancer, Djawu challenges the plans of a mysterious and sinister figure.
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Gaslight Trials | The Wattys2023 Shortlister βœ”οΈ by EvelynHail
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| πŸ³π˜… π—™π—˜π—”π—§π—¨π—₯π—˜π—— Β·|| HUNGER GAMES x CINDER || ONC 2023 Honorable Mention Amidst the escalating unrest between the windborne utopian city of Lighthaven and its seedy, oppressed underbelly Fumedge, the Grand Duke of Lighthaven, Lucius Sextus, comes up with an ingenious solution. To provide much-wanted respite from the brewing conflict, and achieve the apparent-if-temporary unity, he organizes Gaslight Trials - a highly entertaining panem-et-circenses combat event in the Pits. The combatants may use all steam and thaumaturgy powered augmentations at their disposal, and there is only one rule: defeat, or be defeated. The reward for the last one standing? A chance to start their life anew. A brass key to the city of Lighthaven with a luxurious mansion to call their own within, as well as an aeroship to command. When eighteen-year-old Veda Igglesden steps forward to take her timeworn adoptive father's place in the fight, she might as well be signing her death-sentence. With her eyes fully set on the prize, act-first-think-later Veda must harness the power of technology to try and win for her Papa Otto. Decades of breathing in the toxic air of Fumedge did a number on the old inventor's lungs, and being able to live in the air-filtered Lighthaven would sure come in handy right about now. A high-flying adventure full of gadgetry and intrigue; a pleasing blend of steampunk and postapocalyptic. See Veda unravel the mysterious ploy behind the game's organization, and uncover the truth about her secret origins. Can she cope both with the trials of physical and intellectual prowess, as well as with the trials of life itself: those of love, loss and regret? Β© 2023 EvelynHail Exclusively on Wattpad Based on prompt 49! Which is (I shan't leave ye hanging :P): "Master the rules of the game until you can play it better than they can." Michael Scott, "The Sorceress" Get ready for steampunkish tinkering,
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In the wake of Rome's collapse, the winds of change swept across the ancient world, carrying with it the remnants of an empire on the brink of annihilation. As chaos engulfed the once-mighty civilization, a beacon of hope emerged amidst the turmoil-the island of Britannia. In this land of mist and legends, the wealthy and powerful sought refuge, forging a new path in the face of impending darkness. They formed the Imperium Britannia, a bastion of strength and resilience, determined to withstand the relentless onslaught of the Gothic Empire. Centuries passed, and as the world evolved, so did Britannia. It embraced the golden age of steam, where colossal war machines, driven by the power of steam, became the embodiment of its indomitable spirit. These mechanical behemoths, with their thunderous roars and billowing smoke, dominated the battlefields, skies, and vast oceans, becoming the ultimate weapon against the encroaching Gothic Empire. Now, in the year 2045, the legions of Imperium Britannia find themselves locked in an epic struggle for survival. The Gothic Empire, fueled by a thirst for power and expansion, unleashes its relentless hordes upon the last bastion of resistance. The fate of an empire hangs in the balance as the war rages on. Heroes rise from the ashes, their hearts ablaze with the spirit of defiance. From the towering war machines that shake the earth with their every step to the swift airships that dance through the clouds, the forces of Imperium Britannia stand united, ready to confront an enemy that seeks to crush their final resistance. Prepare to embark on an exhilarating journey into a world where steam and steel collide, where the fate of an empire rests upon the indomitable will of its people. The battle for Imperium Britannia has only just begun, and its echoes will resonate through the ages, forever etching their mark upon the annals of history.
The Abused is The Abuser in Another World by AkumaNoir062893
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In a world where demons, dragons, and forgotten gods vie for dominance, Noir-a former junk collector thrust into a realm beyond his understanding-finds himself at the center of a dark, unfolding mystery. Awakened in a new body after a brutal betrayal, Noir is driven by a singular desire for revenge against those who wronged him. But the rules of this world are unlike anything he's ever known, and he quickly realizes he's caught in a deadly game with no guide, no allies, and powers he can barely comprehend. Bound by an uneasy alliance with Asmodeus, a frustrated demon prince, and Takir, a cunning dragon spirit, Noir must navigate a treacherous landscape filled with ancient magic, powerful weapons, and shifting alliances. As he gains new abilities and confronts the dangers lurking in every shadow, he wields "The Grimreaper," a weapon feared even by gods-a hungry blade that craves the essence of its victims to grow stronger. With two powerful entities trapped in his mind and a mysterious dashboard visible only to him, Noir must learn to master the arcane forces at his disposal or risk being consumed by them. As the binding contracts tighten and new threats emerge, Noir's journey is one of survival, discovery, and the relentless pursuit of vengeance-where every step forward could lead to unimaginable power or utter annihilation. In a world where every choice is a gamble, can Noir find his way to revenge, or will he become just another pawn in a game played by forces far beyond his understanding?
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SUMMARY: A young mercenary trying to live peacefully in Resurgent but living in a world full of monsters and dungeons, he would unravel secrets about the dungeon-less city he is currently living in while trying to escape from his past. Will he face it or will just run away again? An: comment what you think